My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Barbarian Hut Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Graveyard
Giant Snowball
Bats Minions Graveyard
Zap
Bats Minions Graveyard
Barbarian Barrel
Wizard Barbarian Hut Electro Wizard Graveyard
The Log
Barbarian Hut Graveyard
Earthquake
Barbarian Hut Graveyard
Arrows
Bats Minions Graveyard
Royal Delivery
Bats Minions Wizard Electro Wizard Graveyard
Fireball
Minions Wizard Barbarian Hut Electro Wizard
Poison
Bats Minions Wizard Barbarian Hut Electro Wizard Graveyard
Lightning
Wizard Barbarian Hut Electro Wizard
Rocket
Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Electro Wizard Wizard Graveyard Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Minions Electro Wizard

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Minions Golem Graveyard
Arrows
Golem Graveyard Barbarian Hut
Minions
Bats Barbarian Hut Golem Graveyard
Wizard
Golem
Barbarian Hut
Bats Graveyard Arrows Minions
Golem
Arrows Bats Minions Wizard Electro Wizard Graveyard
Electro Wizard
Graveyard Golem
Graveyard
Arrows Barbarian Hut Electro Wizard Bats Minions Golem

Defense Synergies 2 6

Bats
Barbarian Hut Minions Electro Wizard
Arrows
Barbarian Hut
Minions
Barbarian Hut Bats Electro Wizard
Wizard
Electro Wizard
Barbarian Hut
Bats Minions Arrows Electro Wizard
Golem
Electro Wizard
Bats Minions Wizard Barbarian Hut
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Wizard Electro Wizard
Barbarian Hut Bats Minions Electro Wizard
Barbarian Hut Bats Minions Electro Wizard
Barbarian Hut Bats Minions Electro Wizard
Arrows
Arrows Bats Minions Electro Wizard
Bats Minions Electro Wizard Arrows Wizard Barbarian Hut
Barbarian Hut Arrows Electro Wizard
Barbarian Hut Minions
Electro Wizard
Bats Minions Electro Wizard Arrows Wizard
Arrows Minions Bats Wizard Barbarian Hut Electro Wizard
Barbarian Hut Bats Minions Wizard Electro Wizard
Wizard Barbarian Hut Bats Arrows Minions Electro Wizard
Barbarian Hut Electro Wizard
Barbarian Hut Electro Wizard
Wizard Barbarian Hut Bats Arrows Minions Electro Wizard
Arrows Bats Minions Wizard Barbarian Hut Electro Wizard
Arrows Wizard Bats Minions Barbarian Hut Electro Wizard
Barbarian Hut Electro Wizard
Wizard Bats Arrows Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Electro Wizard
Electro Wizard Arrows Wizard
Bats Minions Barbarian Hut Electro Wizard
Bats Barbarian Hut Electro Wizard
Barbarian Hut
Arrows Wizard Bats Minions Electro Wizard
Bats Minions Barbarian Hut Electro Wizard
Barbarian Hut
Electro Wizard Bats Minions Barbarian Hut
Barbarian Hut
Bats Minions
Arrows Electro Wizard
Wizard Barbarian Hut
Wizard Barbarian Hut
Electro Wizard Bats Minions Barbarian Hut
Bats Arrows Minions Wizard Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut
Arrows Electro Wizard
Arrows Barbarian Hut
Arrows Barbarian Hut
Wizard Arrows
Arrows Wizard Bats Minions
Arrows Wizard
Arrows Wizard Barbarian Hut
Arrows Wizard
Bats Minions Electro Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Barbarian Hut
Arrows Minions
Arrows Barbarian Hut
Arrows Wizard Barbarian Hut
Arrows Wizard Barbarian Hut
Arrows
Bats Minions
Arrows Wizard Electro Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows Barbarian Hut
Arrows Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard Electro Wizard
Electro Wizard Bats Minions Wizard
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Bats Minions Barbarian Hut
Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard
Arrows Wizard
Arrows
Bats Minions Electro Wizard
Bats Electro Wizard
Electro Wizard

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