My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Witch Golem Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Mega Minion Baby Dragon Witch Lumberjack
Zap
Witch Bandit
Barbarian Barrel
Witch Bandit Lumberjack
The Log
Witch Bandit Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Baby Dragon Witch Bandit Lumberjack
Fireball
Mega Minion Baby Dragon Witch Bandit Lumberjack
Poison
Mega Minion Witch
Lightning
Mega Minion Baby Dragon Witch Bandit Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Tornado Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mega Minion Tornado Bandit Baby Dragon Lumberjack Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Mega Minion Tornado Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Baby Dragon
Rage
Witch
Tornado
Baby Dragon Witch Golem
Baby Dragon
Tornado Golem Mega Minion Witch Bandit Lumberjack
Witch
Rage Tornado Baby Dragon Golem Bandit Lumberjack
Golem
Mega Minion Baby Dragon Tornado Witch Bandit Lumberjack
Bandit
Baby Dragon Witch Golem Lumberjack
Lumberjack
Baby Dragon Witch Golem Bandit

Defense Synergies 0 13

Mega Minion
Tornado Baby Dragon Witch Bandit Lumberjack
Rage
Tornado
Mega Minion Baby Dragon Witch
Baby Dragon
Mega Minion Tornado Witch Bandit Lumberjack
Witch
Mega Minion Tornado Baby Dragon Bandit Lumberjack
Golem
Bandit
Mega Minion Baby Dragon Witch Lumberjack
Lumberjack
Mega Minion Baby Dragon Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon
Lumberjack Mega Minion Witch Bandit
Tornado Witch Lumberjack Mega Minion Bandit
Witch Lumberjack Mega Minion Bandit
Tornado Lumberjack
Tornado Mega Minion Baby Dragon Bandit Lumberjack
Mega Minion Tornado Baby Dragon Witch
Baby Dragon Bandit
Witch Tornado Lumberjack
Tornado Bandit Lumberjack
Witch Mega Minion Tornado Baby Dragon Bandit Lumberjack
Mega Minion Tornado Baby Dragon Witch
Lumberjack Witch Bandit
Mega Minion Tornado Baby Dragon Witch Lumberjack
Bandit Lumberjack
Tornado Bandit Lumberjack
Tornado Witch Lumberjack
Mega Minion Tornado Baby Dragon Witch Bandit Lumberjack
Tornado Baby Dragon Witch Mega Minion Bandit Lumberjack
Tornado Lumberjack
Baby Dragon Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Bandit
Bandit Mega Minion Baby Dragon Lumberjack
Bandit Lumberjack Witch
Lumberjack Tornado Bandit
Witch Bandit Lumberjack
Tornado Baby Dragon Witch
Mega Minion Witch Bandit Lumberjack
Lumberjack
Mega Minion Tornado Baby Dragon Witch Bandit
Witch Mega Minion
Mega Minion Witch Lumberjack
Tornado
Witch Bandit Lumberjack
Baby Dragon Witch
Witch Mega Minion Tornado Baby Dragon Lumberjack
Mega Minion Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Tornado Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Mega Minion Tornado Baby Dragon Witch
Tornado Baby Dragon Witch
Tornado Baby Dragon
Tornado Bandit
Tornado Lumberjack
Tornado Bandit
Tornado Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Baby Dragon Witch Bandit
Baby Dragon Bandit
Tornado
Mega Minion Baby Dragon Bandit
Tornado Baby Dragon Witch
Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Baby Dragon Witch
Mega Minion Witch
Tornado Baby Dragon Witch Bandit
Tornado Baby Dragon Witch Bandit
Tornado Baby Dragon Bandit
Tornado Baby Dragon Witch
Mega Minion Witch
Mega Minion
Bandit
Witch Bandit
Mega Minion Tornado Baby Dragon Witch
Mega Minion Baby Dragon Lumberjack
Baby Dragon
Tornado
Mega Minion
Tornado Baby Dragon Witch
Tornado Witch
Tornado Baby Dragon Witch Bandit

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