My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Baby Dragon Electro Dragon Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Heal Spirit Lumberjack Night Witch
The Log
Heal Spirit Lumberjack
Earthquake
Arrows
Heal Spirit Night Witch
Royal Delivery
Heal Spirit Baby Dragon Electro Dragon Lumberjack Night Witch
Fireball
Baby Dragon Electro Dragon Lumberjack Night Witch
Poison
Electro Dragon Night Witch
Lightning
Baby Dragon Electro Dragon Lumberjack Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Tornado Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Tornado Baby Dragon Lumberjack Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Arrows Tornado Baby Dragon

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lumberjack Night Witch
Heal Spirit
Baby Dragon Electro Dragon Lumberjack Night Witch
Tornado
Baby Dragon Electro Dragon Golem Night Witch
Baby Dragon
Tornado Golem Heal Spirit Electro Dragon Lumberjack
Electro Dragon
Golem Heal Spirit Tornado Baby Dragon
Golem
Arrows Baby Dragon Electro Dragon Night Witch Tornado Lumberjack
Lumberjack
Arrows Heal Spirit Baby Dragon Golem Night Witch
Night Witch
Golem Arrows Heal Spirit Tornado Lumberjack

Defense Synergies 0 7

Arrows
Tornado Lumberjack
Heal Spirit
Tornado
Arrows Baby Dragon Electro Dragon
Baby Dragon
Tornado Electro Dragon Lumberjack
Electro Dragon
Tornado Baby Dragon Lumberjack
Golem
Lumberjack
Arrows Baby Dragon Electro Dragon
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Dragon
Lumberjack Electro Dragon Night Witch
Tornado Lumberjack Electro Dragon Night Witch
Lumberjack Night Witch Electro Dragon
Arrows Tornado Lumberjack
Arrows Tornado Baby Dragon Electro Dragon Lumberjack Night Witch
Tornado Arrows Baby Dragon Electro Dragon Night Witch
Arrows Baby Dragon Electro Dragon
Tornado Lumberjack Night Witch
Tornado Lumberjack Night Witch
Arrows Tornado Baby Dragon Electro Dragon Lumberjack Night Witch
Arrows Tornado Baby Dragon Electro Dragon Night Witch
Lumberjack Night Witch Electro Dragon
Arrows Tornado Baby Dragon Electro Dragon Lumberjack Night Witch
Lumberjack
Tornado Lumberjack
Arrows Tornado Electro Dragon Lumberjack Night Witch
Arrows Tornado Baby Dragon Electro Dragon Lumberjack Night Witch
Arrows Tornado Baby Dragon Electro Dragon Lumberjack
Tornado Lumberjack
Arrows Baby Dragon Electro Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Baby Dragon Electro Dragon Lumberjack
Lumberjack Electro Dragon
Lumberjack Tornado Night Witch
Lumberjack Night Witch
Arrows Tornado Baby Dragon Electro Dragon
Lumberjack Night Witch
Lumberjack
Electro Dragon Tornado Baby Dragon
Electro Dragon Lumberjack
Arrows Tornado
Lumberjack Night Witch
Baby Dragon Electro Dragon
Electro Dragon Tornado Baby Dragon Lumberjack Night Witch
Arrows Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Electro Dragon
Arrows Tornado Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Arrows
Arrows Baby Dragon
Arrows Tornado Baby Dragon Electro Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon Electro Dragon
Arrows Tornado Electro Dragon
Tornado Electro Dragon Lumberjack Night Witch
Arrows Tornado Electro Dragon
Arrows Tornado Baby Dragon Electro Dragon
Baby Dragon
Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon
Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Arrows Tornado
Night Witch
Arrows Baby Dragon Electro Dragon
Arrows Tornado Baby Dragon Electro Dragon
Baby Dragon Night Witch
Arrows Tornado
Tornado
Arrows Baby Dragon Electro Dragon
Arrows Tornado Baby Dragon Electro Dragon
Arrows Tornado Baby Dragon Electro Dragon
Arrows Tornado Baby Dragon Electro Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon Electro Dragon Night Witch
Electro Dragon
Night Witch
Arrows Electro Dragon Night Witch
Arrows Electro Dragon
Arrows
Electro Dragon Night Witch
Arrows Tornado Baby Dragon Electro Dragon
Arrows
Baby Dragon Electro Dragon Lumberjack
Arrows Baby Dragon Electro Dragon
Arrows Tornado
Electro Dragon
Electro Dragon Tornado Baby Dragon
Tornado Electro Dragon
Electro Dragon Tornado Baby Dragon

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