My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Baby Dragon Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Archers Baby Dragon Inferno Dragon
Zap
Archers Inferno Dragon
Barbarian Barrel
Archers Tesla Electro Wizard
The Log
Archers
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Baby Dragon Electro Wizard Inferno Dragon
Fireball
Archers Tesla Baby Dragon Electro Wizard Inferno Dragon
Poison
Archers Electro Wizard
Lightning
Tesla Baby Dragon Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Tesla Baby Dragon Electro Wizard Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Tornado Tesla

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Archers Baby Dragon Golem
Archers
Zap Baby Dragon Golem Inferno Dragon
Tesla
Tornado
Zap Baby Dragon Golem
Baby Dragon
Tornado Golem Zap Archers Electro Wizard Inferno Dragon
Golem
Baby Dragon Zap Archers Tornado Electro Wizard
Electro Wizard
Zap Baby Dragon Golem
Inferno Dragon
Archers Baby Dragon

Defense Synergies 1 18

Zap
Electro Wizard Archers Tesla Tornado Baby Dragon Inferno Dragon
Archers
Zap Tesla Tornado Baby Dragon Electro Wizard
Tesla
Zap Archers Tornado Baby Dragon Electro Wizard Inferno Dragon
Tornado
Zap Archers Tesla Baby Dragon Electro Wizard Inferno Dragon
Baby Dragon
Zap Archers Tesla Tornado Inferno Dragon
Golem
Electro Wizard
Zap Archers Tesla Tornado Inferno Dragon
Inferno Dragon
Zap Tesla Tornado Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Baby Dragon Electro Wizard
Inferno Dragon Zap Tesla Electro Wizard
Tesla Tornado Archers Electro Wizard Inferno Dragon
Tesla Inferno Dragon Electro Wizard
Tornado
Tornado Zap Archers Tesla Baby Dragon Electro Wizard
Tesla Tornado Electro Wizard Inferno Dragon Zap Archers Baby Dragon
Zap Tesla Baby Dragon Electro Wizard
Tesla Inferno Dragon Tornado
Tornado Archers Tesla Electro Wizard
Archers Electro Wizard Zap Tesla Tornado Baby Dragon
Tesla Inferno Dragon Zap Archers Tornado Baby Dragon Electro Wizard
Tesla Zap Electro Wizard
Zap Tesla Tornado Baby Dragon Electro Wizard
Inferno Dragon Tesla Electro Wizard
Tornado Zap Tesla Electro Wizard Inferno Dragon
Tesla Tornado Electro Wizard
Tesla Zap Archers Tornado Baby Dragon Electro Wizard
Zap Tornado Baby Dragon Archers Tesla Electro Wizard Inferno Dragon
Tesla Tornado Electro Wizard Inferno Dragon
Archers Tesla Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla Electro Wizard
Electro Wizard Zap Archers Tesla Baby Dragon Inferno Dragon
Zap Electro Wizard
Zap Tesla Tornado Electro Wizard
Tesla Inferno Dragon
Zap Archers Tesla Tornado Baby Dragon Electro Wizard
Archers Tesla Electro Wizard
Tesla Inferno Dragon
Zap Electro Wizard Tornado Baby Dragon Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla
Zap Tornado Electro Wizard
Tesla
Archers Tesla Baby Dragon
Tesla Electro Wizard Zap Archers Tornado Baby Dragon Inferno Dragon
Zap Archers Tesla Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon Electro Wizard
Baby Dragon
Zap Baby Dragon
Zap Tornado Baby Dragon
Archers Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Archers Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Tornado
Zap Archers Baby Dragon Electro Wizard
Zap Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon
Inferno Dragon
Zap Tornado Baby Dragon Electro Wizard
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Archers Tornado Baby Dragon Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard Archers
Zap Archers Tornado Baby Dragon Electro Wizard
Baby Dragon Electro Wizard
Zap Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Baby Dragon Electro Wizard

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