My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Elixir Collector Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Fire Spirit Archers Mega Minion Baby Dragon
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Elite Barbarians
The Log
Fire Spirit Archers Elite Barbarians
Earthquake
Archers Elixir Collector
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Elite Barbarians Mega Minion Baby Dragon
Fireball
Archers Elite Barbarians Mega Minion Elixir Collector Baby Dragon
Poison
Archers Mega Minion Elixir Collector
Lightning
Elite Barbarians Mega Minion Elixir Collector Baby Dragon
Rocket
Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Elixir Collector Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Mega Minion Baby Dragon Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Mega Minion

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Mega Minion Baby Dragon Golem
Zap
Elite Barbarians Mega Minion Fire Spirit Archers Baby Dragon Golem
Archers
Zap Elite Barbarians Baby Dragon Golem
Elite Barbarians
Zap Fire Spirit Archers
Mega Minion
Zap Golem Fire Spirit Baby Dragon
Elixir Collector
Baby Dragon
Golem Fire Spirit Zap Archers Mega Minion
Golem
Mega Minion Baby Dragon Fire Spirit Zap Archers

Defense Synergies 1 8

Fire Spirit
Zap
Zap
Mega Minion Fire Spirit Archers Elite Barbarians Baby Dragon
Archers
Zap Mega Minion Baby Dragon
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Archers Elite Barbarians Baby Dragon
Elixir Collector
Baby Dragon
Zap Archers Mega Minion
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Baby Dragon
Elite Barbarians Zap Mega Minion
Fire Spirit Archers Elite Barbarians Mega Minion
Elite Barbarians Mega Minion
Elite Barbarians
Fire Spirit Zap Archers Mega Minion Baby Dragon
Mega Minion Fire Spirit Zap Archers Baby Dragon
Zap Baby Dragon
Elite Barbarians
Elite Barbarians Fire Spirit Archers
Archers Zap Mega Minion Baby Dragon
Mega Minion Zap Archers Baby Dragon
Fire Spirit Zap Elite Barbarians
Fire Spirit Zap Mega Minion Baby Dragon
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians
Fire Spirit Zap Archers Elite Barbarians Mega Minion Baby Dragon
Zap Baby Dragon Fire Spirit Archers Mega Minion
Elite Barbarians
Fire Spirit Archers Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Mega Minion Baby Dragon
Zap Elite Barbarians
Zap Elite Barbarians
Elite Barbarians
Fire Spirit Zap Archers Baby Dragon
Archers Elite Barbarians Mega Minion
Elite Barbarians
Zap Elite Barbarians Mega Minion Baby Dragon
Mega Minion
Elite Barbarians Mega Minion
Zap Elite Barbarians
Elite Barbarians
Archers Baby Dragon
Elite Barbarians Zap Archers Mega Minion Baby Dragon
Zap Archers Elite Barbarians Mega Minion Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Fire Spirit Zap Baby Dragon
Fire Spirit Zap Mega Minion Baby Dragon
Fire Spirit Archers Baby Dragon
Fire Spirit Zap Baby Dragon
Zap
Fire Spirit Elite Barbarians
Zap
Fire Spirit Zap Archers Baby Dragon
Fire Spirit Elite Barbarians Baby Dragon
Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Baby Dragon
Baby Dragon
Fire Spirit Zap Archers Mega Minion Baby Dragon
Fire Spirit Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Fire Spirit Baby Dragon
Mega Minion
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Elite Barbarians Fire Spirit Zap Archers Baby Dragon
Zap Mega Minion
Elite Barbarians Mega Minion
Zap
Zap
Zap Fire Spirit Archers
Fire Spirit Zap Archers Mega Minion Baby Dragon
Mega Minion Baby Dragon
Zap Baby Dragon
Zap
Elite Barbarians Mega Minion
Zap Elite Barbarians Baby Dragon
Zap
Zap Baby Dragon

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