My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Cannon Cart Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Cannon Cart Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Cannon Cart Night Witch
Giant Snowball
Goblin Gang Mega Minion Baby Dragon Lumberjack Night Witch
Zap
Goblin Gang Cannon Cart Night Witch
Barbarian Barrel
Goblin Gang Cannon Cart Lumberjack Night Witch
The Log
Goblin Gang Cannon Cart Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Mega Minion Baby Dragon Cannon Cart Lumberjack Night Witch
Fireball
Goblin Gang Mega Minion Baby Dragon Cannon Cart Lumberjack Night Witch
Poison
Goblin Gang Mega Minion Night Witch
Lightning
Mega Minion Baby Dragon Cannon Cart Lumberjack Night Witch
Rocket
Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Baby Dragon Lumberjack Night Witch Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Mega Minion Baby Dragon

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Cannon Cart Baby Dragon Golem Lumberjack Night Witch
Goblin Gang
Baby Dragon Cannon Cart Golem
Mega Minion
Zap Golem Baby Dragon
Baby Dragon
Golem Zap Goblin Gang Mega Minion Cannon Cart Lumberjack
Cannon Cart
Zap Golem Goblin Gang Baby Dragon Lumberjack
Golem
Mega Minion Baby Dragon Cannon Cart Night Witch Zap Goblin Gang Lumberjack
Lumberjack
Zap Baby Dragon Cannon Cart Golem Night Witch
Night Witch
Golem Zap Lumberjack

Defense Synergies 1 15

Zap
Mega Minion Goblin Gang Baby Dragon Cannon Cart Lumberjack Night Witch
Goblin Gang
Zap Cannon Cart Lumberjack
Mega Minion
Zap Baby Dragon Cannon Cart Lumberjack Night Witch
Baby Dragon
Zap Mega Minion Cannon Cart Lumberjack
Cannon Cart
Zap Goblin Gang Mega Minion Baby Dragon Lumberjack Night Witch
Golem
Lumberjack
Zap Goblin Gang Mega Minion Baby Dragon Cannon Cart
Night Witch
Zap Mega Minion Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Mega Minion Baby Dragon
Lumberjack Zap Goblin Gang Mega Minion Cannon Cart Night Witch
Goblin Gang Lumberjack Mega Minion Cannon Cart Night Witch
Lumberjack Night Witch Goblin Gang Mega Minion Cannon Cart
Lumberjack
Goblin Gang Zap Mega Minion Baby Dragon Cannon Cart Lumberjack Night Witch
Mega Minion Zap Goblin Gang Baby Dragon Night Witch
Zap Baby Dragon Cannon Cart
Goblin Gang Lumberjack Night Witch
Goblin Gang Cannon Cart Lumberjack Night Witch
Goblin Gang Zap Mega Minion Baby Dragon Cannon Cart Lumberjack Night Witch
Mega Minion Zap Goblin Gang Baby Dragon Night Witch
Lumberjack Night Witch Zap Goblin Gang Cannon Cart
Zap Goblin Gang Mega Minion Baby Dragon Cannon Cart Lumberjack Night Witch
Goblin Gang Cannon Cart Lumberjack
Zap Goblin Gang Lumberjack
Goblin Gang Cannon Cart Lumberjack Night Witch
Zap Goblin Gang Mega Minion Baby Dragon Cannon Cart Lumberjack Night Witch
Zap Baby Dragon Mega Minion Cannon Cart Lumberjack
Cannon Cart Lumberjack
Goblin Gang Baby Dragon Cannon Cart Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Cannon Cart
Zap Goblin Gang Mega Minion Baby Dragon Cannon Cart Lumberjack
Goblin Gang Lumberjack Zap Cannon Cart
Goblin Gang Lumberjack Zap Cannon Cart Night Witch
Goblin Gang Cannon Cart Lumberjack Night Witch
Zap Goblin Gang Baby Dragon
Goblin Gang Mega Minion Cannon Cart Lumberjack Night Witch
Cannon Cart Lumberjack
Zap Mega Minion Baby Dragon Cannon Cart
Goblin Gang Mega Minion
Mega Minion Cannon Cart Lumberjack
Zap
Cannon Cart Goblin Gang Lumberjack Night Witch
Baby Dragon Cannon Cart
Goblin Gang Zap Mega Minion Baby Dragon Cannon Cart Lumberjack Night Witch
Zap Mega Minion Baby Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon Cannon Cart
Cannon Cart
Zap Baby Dragon
Zap Mega Minion Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Goblin Gang Lumberjack Night Witch
Zap Cannon Cart
Zap Baby Dragon
Baby Dragon Cannon Cart
Baby Dragon Cannon Cart
Zap Baby Dragon Cannon Cart
Zap Baby Dragon Cannon Cart
Baby Dragon Cannon Cart
Night Witch
Zap Mega Minion Baby Dragon
Zap Baby Dragon
Baby Dragon Night Witch
Zap Baby Dragon Cannon Cart
Zap Baby Dragon
Mega Minion
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Night Witch
Zap Mega Minion
Mega Minion Night Witch
Zap Night Witch
Zap
Zap Goblin Gang Cannon Cart Night Witch
Zap Mega Minion Baby Dragon
Goblin Gang Mega Minion Baby Dragon Cannon Cart Lumberjack
Zap Baby Dragon
Zap
Mega Minion Cannon Cart
Zap Goblin Gang Baby Dragon
Zap
Zap Baby Dragon Cannon Cart

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