My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Night Witch
Giant Snowball
Goblin Gang Baby Dragon Inferno Dragon Night Witch
Zap
Goblin Gang Inferno Dragon Night Witch
Barbarian Barrel
Goblin Gang Electro Wizard Night Witch
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Baby Dragon Electro Wizard Inferno Dragon Night Witch
Fireball
Goblin Gang Baby Dragon Electro Wizard Inferno Dragon Night Witch
Poison
Goblin Gang Electro Wizard Night Witch
Lightning
Baby Dragon Electro Wizard Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Baby Dragon Electro Wizard Inferno Dragon Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Baby Dragon Electro Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lightning Night Witch
Goblin Gang
Baby Dragon Golem
Baby Dragon
Golem Goblin Gang Lightning Electro Wizard Inferno Dragon
Lightning
Golem Arrows Baby Dragon
Golem
Arrows Baby Dragon Lightning Night Witch Goblin Gang Electro Wizard
Electro Wizard
Baby Dragon Golem
Inferno Dragon
Baby Dragon
Night Witch
Golem Arrows

Defense Synergies 0 6

Arrows
Lightning
Goblin Gang
Electro Wizard Inferno Dragon
Baby Dragon
Inferno Dragon
Lightning
Arrows
Golem
Electro Wizard
Goblin Gang Inferno Dragon Night Witch
Inferno Dragon
Goblin Gang Baby Dragon Electro Wizard
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard Night Witch
Goblin Gang Lightning Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Goblin Gang Electro Wizard
Lightning Arrows
Arrows Goblin Gang Baby Dragon Electro Wizard Night Witch
Lightning Electro Wizard Inferno Dragon Arrows Goblin Gang Baby Dragon Night Witch
Lightning Arrows Baby Dragon Electro Wizard
Inferno Dragon Goblin Gang Night Witch
Goblin Gang Electro Wizard Night Witch
Goblin Gang Electro Wizard Arrows Baby Dragon Night Witch
Arrows Inferno Dragon Goblin Gang Baby Dragon Electro Wizard Night Witch
Night Witch Goblin Gang Lightning Electro Wizard
Arrows Goblin Gang Baby Dragon Electro Wizard Night Witch
Inferno Dragon Goblin Gang Electro Wizard
Goblin Gang Lightning Electro Wizard Inferno Dragon
Arrows Goblin Gang Electro Wizard Night Witch
Arrows Goblin Gang Baby Dragon Electro Wizard Night Witch
Arrows Baby Dragon Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Arrows Baby Dragon Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Wizard
Electro Wizard Arrows Goblin Gang Baby Dragon Lightning Inferno Dragon
Goblin Gang Lightning Electro Wizard
Goblin Gang Lightning Electro Wizard Night Witch
Goblin Gang Inferno Dragon Night Witch
Arrows Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Lightning Electro Wizard Night Witch
Inferno Dragon
Lightning Electro Wizard Baby Dragon Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon
Lightning Arrows Electro Wizard
Lightning Goblin Gang Night Witch
Baby Dragon
Goblin Gang Electro Wizard Baby Dragon Lightning Inferno Dragon Night Witch
Arrows Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard
Lightning Arrows Baby Dragon
Lightning Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Lightning
Arrows Lightning
Lightning Goblin Gang Electro Wizard Night Witch
Lightning Arrows Electro Wizard
Lightning Arrows Baby Dragon
Lightning Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows
Lightning Night Witch
Lightning Arrows Baby Dragon Electro Wizard
Lightning Arrows Baby Dragon
Lightning Baby Dragon Night Witch
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon
Arrows Baby Dragon
Inferno Dragon
Arrows Baby Dragon Lightning Electro Wizard
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon Electro Wizard Night Witch
Lightning Electro Wizard
Lightning Night Witch
Lightning Arrows Night Witch
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard Goblin Gang Night Witch
Lightning Arrows Baby Dragon Electro Wizard
Arrows
Lightning Goblin Gang Baby Dragon Electro Wizard
Arrows Baby Dragon Lightning
Lightning Arrows
Goblin Gang Baby Dragon Lightning Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon Electro Wizard

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