My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Elixir Collector Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Night Witch
Giant Snowball
Archers Goblin Gang Mega Minion Baby Dragon Night Witch
Zap
Archers Goblin Gang Night Witch
Barbarian Barrel
Archers Goblin Gang Night Witch
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang Elixir Collector
Arrows
Archers Goblin Gang Night Witch
Royal Delivery
Archers Goblin Gang Mega Minion Baby Dragon Night Witch
Fireball
Archers Goblin Gang Mega Minion Elixir Collector Baby Dragon Night Witch
Poison
Archers Goblin Gang Mega Minion Elixir Collector Night Witch
Lightning
Mega Minion Elixir Collector Baby Dragon Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Mega Minion Baby Dragon Night Witch Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Gang Mega Minion Baby Dragon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Golem
Goblin Gang
Baby Dragon Golem
Mega Minion
Golem Baby Dragon
Elixir Collector
Baby Dragon
Golem Archers Goblin Gang Mega Minion Lightning
Lightning
Golem Baby Dragon
Golem
Mega Minion Baby Dragon Lightning Night Witch Archers Goblin Gang
Night Witch
Golem

Defense Synergies 0 5

Archers
Goblin Gang Mega Minion Baby Dragon
Goblin Gang
Archers
Mega Minion
Archers Baby Dragon Night Witch
Elixir Collector
Baby Dragon
Archers Mega Minion
Lightning
Golem
Night Witch
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Baby Dragon
Goblin Gang Mega Minion Night Witch
Goblin Gang Archers Mega Minion Lightning Night Witch
Night Witch Goblin Gang Mega Minion
Lightning
Goblin Gang Archers Mega Minion Baby Dragon Night Witch
Mega Minion Lightning Archers Goblin Gang Baby Dragon Night Witch
Lightning Baby Dragon
Goblin Gang Night Witch
Goblin Gang Archers Night Witch
Archers Goblin Gang Mega Minion Baby Dragon Night Witch
Mega Minion Archers Goblin Gang Baby Dragon Night Witch
Night Witch Goblin Gang Lightning
Goblin Gang Mega Minion Baby Dragon Night Witch
Goblin Gang
Goblin Gang Lightning
Goblin Gang Night Witch
Archers Goblin Gang Mega Minion Baby Dragon Night Witch
Baby Dragon Archers Mega Minion
Goblin Gang Archers Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers
Archers Goblin Gang Mega Minion Baby Dragon Lightning
Goblin Gang Lightning
Goblin Gang Lightning Night Witch
Goblin Gang Night Witch
Archers Goblin Gang Baby Dragon
Goblin Gang Archers Mega Minion Lightning Night Witch
Lightning Mega Minion Baby Dragon
Goblin Gang Mega Minion
Mega Minion
Lightning
Lightning Goblin Gang Night Witch
Archers Baby Dragon
Goblin Gang Archers Mega Minion Baby Dragon Lightning Night Witch
Archers Mega Minion Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning
Baby Dragon
Mega Minion Baby Dragon
Archers Baby Dragon
Baby Dragon Lightning
Lightning
Lightning Goblin Gang Night Witch
Lightning
Lightning Archers Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Lightning Night Witch
Lightning Archers Mega Minion Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Night Witch
Lightning
Lightning
Lightning Baby Dragon
Baby Dragon
Mega Minion
Baby Dragon Lightning
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Archers Baby Dragon Night Witch
Lightning Mega Minion
Lightning Mega Minion Night Witch
Lightning Night Witch
Lightning
Lightning
Lightning Archers Goblin Gang Night Witch
Lightning Archers Mega Minion Baby Dragon
Lightning Goblin Gang Mega Minion Baby Dragon
Baby Dragon Lightning
Lightning
Mega Minion
Goblin Gang Baby Dragon Lightning
Lightning
Lightning Baby Dragon

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