My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Electro Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Goblins Baby Dragon Electro Dragon Lumberjack
Zap
Goblins Prince
Barbarian Barrel
Goblins Lumberjack
The Log
Goblins Prince Lumberjack
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Baby Dragon Prince Electro Dragon Lumberjack
Fireball
Baby Dragon Electro Dragon Lumberjack
Poison
Electro Dragon
Lightning
Baby Dragon Prince Electro Dragon Lumberjack
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Tornado Baby Dragon Lumberjack Prince Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Tornado Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Tornado
Baby Dragon Electro Dragon Golem The Log
Baby Dragon
Tornado Golem Goblins Prince Electro Dragon Lumberjack
Prince
Baby Dragon Golem The Log Lumberjack
Electro Dragon
Golem Tornado Baby Dragon
Golem
Baby Dragon Electro Dragon Tornado Prince The Log Lumberjack
The Log
Tornado Prince Golem Lumberjack
Lumberjack
Baby Dragon Prince Golem The Log

Defense Synergies 1 13

Goblins
Electro Dragon The Log
Tornado
Baby Dragon Prince Electro Dragon The Log
Baby Dragon
Tornado Prince Electro Dragon The Log Lumberjack
Prince
The Log Tornado Baby Dragon
Electro Dragon
Goblins Tornado Baby Dragon The Log Lumberjack
Golem
The Log
Prince Goblins Tornado Baby Dragon Electro Dragon Lumberjack
Lumberjack
Baby Dragon Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Dragon The Log
Lumberjack Goblins Prince Electro Dragon The Log
Tornado Prince Lumberjack Goblins Electro Dragon
Prince Lumberjack Goblins Electro Dragon
Tornado Prince The Log Lumberjack
Tornado The Log Goblins Baby Dragon Electro Dragon Lumberjack
Tornado Baby Dragon Electro Dragon
Baby Dragon Electro Dragon The Log
Goblins Tornado Prince Lumberjack
Tornado Goblins Prince Lumberjack
Goblins Tornado Baby Dragon Electro Dragon The Log Lumberjack
Tornado Baby Dragon Electro Dragon
Prince Lumberjack Electro Dragon The Log
Goblins Tornado Baby Dragon Prince Electro Dragon The Log Lumberjack
Prince Lumberjack
Tornado Prince The Log Lumberjack
Goblins Tornado Prince Electro Dragon Lumberjack
Goblins Tornado Baby Dragon Prince Electro Dragon The Log Lumberjack
Tornado Baby Dragon The Log Electro Dragon Lumberjack
Tornado Prince Lumberjack
Goblins Baby Dragon Prince Electro Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Prince
Baby Dragon Prince Electro Dragon The Log Lumberjack
Lumberjack Goblins Prince Electro Dragon The Log
Prince Lumberjack Tornado The Log
Prince Lumberjack
Tornado Baby Dragon Electro Dragon
Prince Goblins Lumberjack
Prince Lumberjack
Electro Dragon Goblins Tornado Baby Dragon Prince The Log
Prince Electro Dragon Lumberjack
Tornado Prince The Log
Prince Lumberjack
Baby Dragon Electro Dragon
Electro Dragon Goblins Tornado Baby Dragon Prince The Log Lumberjack
Baby Dragon Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Electro Dragon The Log
Tornado Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
Prince The Log
Baby Dragon The Log
Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon The Log
The Log Tornado Baby Dragon Electro Dragon
The Log Tornado Electro Dragon
Goblins Tornado Prince Electro Dragon Lumberjack
Tornado Prince Electro Dragon The Log
Tornado Baby Dragon Electro Dragon
Baby Dragon The Log
Baby Dragon Electro Dragon
Baby Dragon Prince The Log
Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
Tornado
Baby Dragon Prince Electro Dragon The Log
Tornado Baby Dragon Electro Dragon The Log
Baby Dragon Prince The Log
Tornado
Tornado Prince The Log
Baby Dragon Electro Dragon The Log
Tornado The Log Baby Dragon Electro Dragon
The Log Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Prince Electro Dragon The Log
Tornado Baby Dragon The Log
Tornado Baby Dragon Electro Dragon
Electro Dragon
Electro Dragon The Log
Electro Dragon
Prince
The Log
Prince Electro Dragon
Tornado Baby Dragon Electro Dragon
The Log
Baby Dragon Prince Electro Dragon Lumberjack
The Log Baby Dragon Electro Dragon
Tornado
Prince Electro Dragon
Electro Dragon Tornado Baby Dragon The Log
Tornado Electro Dragon
Electro Dragon Tornado Baby Dragon Prince The Log

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