My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Baby Dragon Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Dart Goblin Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Goblins Cannon Dart Goblin Baby Dragon Inferno Dragon
Zap
Goblins Cannon Dart Goblin Inferno Dragon
Barbarian Barrel
Goblins Cannon Dart Goblin
The Log
Goblins Cannon Dart Goblin
Earthquake
Cannon
Arrows
Goblins Dart Goblin
Royal Delivery
Goblins Dart Goblin Baby Dragon Inferno Dragon
Fireball
Cannon Dart Goblin Baby Dragon Inferno Dragon
Poison
Cannon Dart Goblin
Lightning
Cannon Ice Golem Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rage Baby Dragon Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Rage Cannon Dart Goblin Baby Dragon Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Ice Golem Rage Cannon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem Baby Dragon
Cannon
Ice Golem
Goblins Dart Goblin Baby Dragon
Dart Goblin
Ice Golem Baby Dragon Golem
Rage
Baby Dragon
Golem Goblins Ice Golem Dart Goblin Inferno Dragon
Golem
Baby Dragon Dart Goblin
Inferno Dragon
Baby Dragon

Defense Synergies 1 12

Goblins
Cannon Ice Golem Dart Goblin
Cannon
Ice Golem Goblins Dart Goblin Baby Dragon Inferno Dragon
Ice Golem
Cannon Goblins Dart Goblin Baby Dragon Inferno Dragon
Dart Goblin
Goblins Cannon Ice Golem Baby Dragon Inferno Dragon
Rage
Baby Dragon
Cannon Ice Golem Dart Goblin Inferno Dragon
Golem
Inferno Dragon
Cannon Ice Golem Dart Goblin Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Dart Goblin Baby Dragon
Inferno Dragon Goblins Cannon Dart Goblin
Cannon Goblins Dart Goblin Inferno Dragon
Cannon Inferno Dragon Goblins Dart Goblin
Goblins Cannon Dart Goblin Baby Dragon
Dart Goblin Inferno Dragon Cannon Baby Dragon
Cannon Ice Golem Dart Goblin Baby Dragon
Cannon Inferno Dragon Goblins
Goblins Cannon Ice Golem Dart Goblin
Goblins Dart Goblin Cannon Ice Golem Baby Dragon
Inferno Dragon Dart Goblin Baby Dragon
Cannon
Goblins Cannon Dart Goblin Baby Dragon
Inferno Dragon Cannon
Cannon Inferno Dragon
Goblins Cannon
Cannon Goblins Dart Goblin Baby Dragon
Baby Dragon Cannon Ice Golem Dart Goblin Inferno Dragon
Cannon Dart Goblin Inferno Dragon
Goblins Cannon Dart Goblin Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem
Ice Golem Baby Dragon Inferno Dragon
Goblins Ice Golem
Ice Golem
Cannon Inferno Dragon
Ice Golem Dart Goblin Baby Dragon
Goblins Ice Golem Dart Goblin
Inferno Dragon
Goblins Ice Golem Baby Dragon Inferno Dragon
Cannon Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin
Cannon Ice Golem
Cannon Dart Goblin Baby Dragon
Goblins Ice Golem Dart Goblin Baby Dragon Inferno Dragon
Cannon Ice Golem Dart Goblin Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Ice Golem Dart Goblin
Baby Dragon
Ice Golem Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Ice Golem Dart Goblin Baby Dragon
Dart Goblin
Goblins
Dart Goblin
Dart Goblin Baby Dragon
Ice Golem Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Ice Golem Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Baby Dragon
Baby Dragon
Ice Golem Baby Dragon
Inferno Dragon
Dart Goblin Baby Dragon
Baby Dragon
Dart Goblin Baby Dragon
Ice Golem Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Ice Golem Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin Baby Dragon

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