My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Elixir Collector Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde
Giant Snowball
Bats Minion Horde Mega Minion Baby Dragon
Zap
Bats Minion Horde
Barbarian Barrel
The Log
Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Mega Minion Mini P.E.K.K.A Baby Dragon
Fireball
Minion Horde Mega Minion Elixir Collector Baby Dragon
Poison
Bats Minion Horde Mega Minion Elixir Collector
Lightning
Mega Minion Mini P.E.K.K.A Elixir Collector Baby Dragon
Rocket
Minion Horde Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Mini P.E.K.K.A Elixir Collector Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mega Minion Mini P.E.K.K.A Baby Dragon Minion Horde Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Mega Minion Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Mini P.E.K.K.A Baby Dragon Golem
Arrows
Golem Mega Minion Mini P.E.K.K.A
Minion Horde
Golem
Mega Minion
Golem Bats Arrows Baby Dragon
Mini P.E.K.K.A
Bats Arrows Baby Dragon Golem
Elixir Collector
Baby Dragon
Golem Bats Mega Minion Mini P.E.K.K.A
Golem
Arrows Mega Minion Baby Dragon Bats Minion Horde Mini P.E.K.K.A

Defense Synergies 0 6

Bats
Mini P.E.K.K.A Baby Dragon
Arrows
Mega Minion Mini P.E.K.K.A
Minion Horde
Mega Minion
Arrows Baby Dragon
Mini P.E.K.K.A
Bats Arrows Baby Dragon
Elixir Collector
Baby Dragon
Bats Mega Minion Mini P.E.K.K.A
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Mega Minion Baby Dragon
Minion Horde Mini P.E.K.K.A Bats Mega Minion
Minion Horde Mini P.E.K.K.A Bats Mega Minion
Minion Horde Mini P.E.K.K.A Bats Mega Minion
Arrows Mini P.E.K.K.A
Arrows Bats Mega Minion Baby Dragon
Bats Minion Horde Mega Minion Arrows Baby Dragon
Arrows Baby Dragon
Minion Horde Mini P.E.K.K.A
Minion Horde Mini P.E.K.K.A
Bats Minion Horde Arrows Mega Minion Baby Dragon
Arrows Minion Horde Mega Minion Bats Baby Dragon
Minion Horde Mini P.E.K.K.A Bats
Bats Arrows Minion Horde Mega Minion Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde Bats Arrows Mini P.E.K.K.A
Arrows Bats Minion Horde Mega Minion Baby Dragon
Arrows Baby Dragon Bats Mega Minion
Mini P.E.K.K.A
Bats Arrows Minion Horde Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Baby Dragon
Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Bats Minion Horde
Minion Horde Mini P.E.K.K.A
Arrows Bats Minion Horde Baby Dragon
Mini P.E.K.K.A Bats Minion Horde Mega Minion
Mini P.E.K.K.A Minion Horde
Minion Horde Bats Mega Minion Mini P.E.K.K.A Baby Dragon
Minion Horde Mega Minion
Bats Minion Horde Mega Minion Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Minion Horde
Minion Horde Baby Dragon
Bats Minion Horde Mega Minion Mini P.E.K.K.A Baby Dragon
Bats Arrows Minion Horde Mega Minion Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows
Arrows Minion Horde Baby Dragon
Arrows Bats Minion Horde Mega Minion Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows
Bats Minion Horde Mini P.E.K.K.A
Arrows Minion Horde
Arrows Baby Dragon
Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows
Bats Minion Horde Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Minion Horde Baby Dragon
Arrows
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Minion Horde Mega Minion
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bats Arrows Minion Horde Baby Dragon
Bats Minion Horde Mega Minion
Minion Horde Mega Minion Mini P.E.K.K.A
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Bats
Arrows Mega Minion Baby Dragon
Arrows
Minion Horde Mega Minion Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Arrows
Minion Horde Mega Minion
Bats Minion Horde Baby Dragon
Bats
Baby Dragon

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