My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Electro Dragon Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Dragon Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon Electro Dragon
Zap
Bats
Barbarian Barrel
Valkyrie Magic Archer
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Valkyrie Hog Rider Baby Dragon Electro Dragon Magic Archer
Fireball
Hog Rider Baby Dragon Electro Dragon Magic Archer
Poison
Bats Electro Dragon Magic Archer
Lightning
Valkyrie Baby Dragon Electro Dragon Magic Archer
Rocket
Valkyrie Hog Rider Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Valkyrie Hog Rider Baby Dragon Magic Archer Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Valkyrie Hog Rider

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Baby Dragon Golem
Zap
Hog Rider Bats Valkyrie Baby Dragon Electro Dragon Golem Magic Archer
Valkyrie
Bats Hog Rider Zap Baby Dragon Electro Dragon Magic Archer
Hog Rider
Bats Zap Valkyrie Baby Dragon Magic Archer
Baby Dragon
Golem Bats Zap Valkyrie Hog Rider Electro Dragon
Electro Dragon
Golem Zap Valkyrie Baby Dragon Magic Archer
Golem
Baby Dragon Electro Dragon Bats Zap Magic Archer
Magic Archer
Zap Valkyrie Hog Rider Electro Dragon Golem

Defense Synergies 0 11

Bats
Zap Valkyrie Baby Dragon
Zap
Bats Valkyrie Baby Dragon Electro Dragon Magic Archer
Valkyrie
Bats Zap Baby Dragon Electro Dragon Magic Archer
Hog Rider
Baby Dragon
Bats Zap Valkyrie Electro Dragon
Electro Dragon
Zap Valkyrie Baby Dragon
Golem
Magic Archer
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon Electro Dragon Magic Archer
Bats Zap Valkyrie Electro Dragon
Bats Valkyrie Electro Dragon
Bats Valkyrie Electro Dragon
Valkyrie
Bats Zap Valkyrie Baby Dragon Electro Dragon Magic Archer
Bats Zap Baby Dragon Electro Dragon Magic Archer
Zap Valkyrie Baby Dragon Electro Dragon Magic Archer
Valkyrie
Bats Valkyrie Zap Baby Dragon Electro Dragon Magic Archer
Bats Zap Baby Dragon Electro Dragon Magic Archer
Bats Zap Valkyrie Electro Dragon
Valkyrie Bats Zap Baby Dragon Electro Dragon Magic Archer
Zap
Bats Valkyrie Electro Dragon
Bats Zap Valkyrie Baby Dragon Electro Dragon Magic Archer
Zap Valkyrie Baby Dragon Bats Electro Dragon Magic Archer
Valkyrie Bats Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Valkyrie Baby Dragon Electro Dragon Magic Archer
Bats Zap Valkyrie Electro Dragon
Valkyrie Bats Zap
Valkyrie
Bats Zap Baby Dragon Electro Dragon Magic Archer
Bats Valkyrie
Valkyrie
Zap Electro Dragon Bats Valkyrie Baby Dragon Magic Archer
Bats Valkyrie Electro Dragon
Zap Valkyrie
Valkyrie
Valkyrie Baby Dragon Electro Dragon Magic Archer
Electro Dragon Bats Zap Valkyrie Baby Dragon Magic Archer
Bats Valkyrie Zap Baby Dragon Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Baby Dragon Electro Dragon
Zap Baby Dragon Electro Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Valkyrie
Zap Valkyrie Baby Dragon Magic Archer
Bats Zap Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon Electro Dragon Magic Archer
Zap Electro Dragon
Bats Electro Dragon
Zap Valkyrie Electro Dragon Magic Archer
Zap Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap Baby Dragon Electro Dragon Magic Archer
Magic Archer Baby Dragon Electro Dragon
Bats
Zap Baby Dragon Electro Dragon Magic Archer
Zap Valkyrie Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon Electro Dragon
Zap Valkyrie Baby Dragon Electro Dragon Magic Archer
Zap Baby Dragon Electro Dragon Magic Archer
Zap Baby Dragon Electro Dragon Magic Archer
Zap Baby Dragon Magic Archer
Bats Zap Baby Dragon Electro Dragon Magic Archer
Zap Electro Dragon Bats
Zap Electro Dragon Magic Archer
Zap Electro Dragon Magic Archer
Magic Archer
Zap Bats Electro Dragon Magic Archer
Zap Baby Dragon Electro Dragon Magic Archer
Valkyrie Baby Dragon Electro Dragon Magic Archer
Zap Baby Dragon Electro Dragon Magic Archer
Zap
Electro Dragon
Zap Electro Dragon Bats Baby Dragon Magic Archer
Bats Zap Electro Dragon Magic Archer
Electro Dragon Zap Baby Dragon Magic Archer

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