My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Mega Minion Furnace
Zap
Furnace
Barbarian Barrel
Elite Barbarians Furnace Electro Wizard
The Log
Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians Mega Minion Electro Wizard
Fireball
Elite Barbarians Mega Minion Furnace Electro Wizard
Poison
Mega Minion Furnace Electro Wizard
Lightning
Elite Barbarians Mega Minion Furnace Electro Wizard
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Fireball Furnace Electro Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Mega Minion Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Golem Mega Minion
Elite Barbarians
Arrows Fireball Furnace The Log
Mega Minion
Golem Arrows Fireball Furnace
Fireball
Arrows Golem Elite Barbarians Mega Minion The Log Electro Wizard
Furnace
Elite Barbarians Mega Minion Golem
Golem
Arrows Mega Minion Fireball Furnace The Log Electro Wizard
The Log
Elite Barbarians Fireball Golem
Electro Wizard
Fireball Golem

Defense Synergies 1 11

Arrows
Mega Minion Fireball Furnace
Elite Barbarians
Mega Minion The Log
Mega Minion
Arrows Elite Barbarians Furnace The Log Electro Wizard
Fireball
The Log Arrows Electro Wizard
Furnace
Arrows Mega Minion Electro Wizard
Golem
The Log
Fireball Elite Barbarians Mega Minion Electro Wizard
Electro Wizard
Mega Minion Fireball Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log Electro Wizard
Elite Barbarians Mega Minion Furnace The Log Electro Wizard
Furnace Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Mega Minion Furnace Electro Wizard
Arrows Elite Barbarians Fireball The Log
Arrows Fireball The Log Mega Minion Furnace Electro Wizard
Mega Minion Furnace Electro Wizard Arrows Fireball
Arrows Fireball The Log Electro Wizard
Elite Barbarians Furnace
Elite Barbarians Electro Wizard
Electro Wizard Arrows Mega Minion Fireball Furnace The Log
Arrows Mega Minion Fireball Furnace Electro Wizard
Furnace Elite Barbarians Fireball The Log Electro Wizard
Fireball Arrows Mega Minion Furnace The Log Electro Wizard
Elite Barbarians Furnace Electro Wizard
Elite Barbarians Fireball Furnace The Log Electro Wizard
Arrows Elite Barbarians Fireball Furnace Electro Wizard
Arrows Fireball Elite Barbarians Mega Minion Furnace The Log Electro Wizard
Arrows Furnace The Log Mega Minion Fireball Electro Wizard
Elite Barbarians Electro Wizard
Arrows Elite Barbarians Fireball Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Furnace Electro Wizard
Fireball Electro Wizard Arrows Elite Barbarians Mega Minion The Log
Elite Barbarians Furnace The Log Electro Wizard
Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians
Arrows Fireball Furnace Electro Wizard
Elite Barbarians Mega Minion Fireball Furnace Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Mega Minion Fireball The Log
Mega Minion
Elite Barbarians Mega Minion
Arrows Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Fireball
Fireball Furnace
Elite Barbarians Electro Wizard Mega Minion Fireball Furnace The Log
Arrows Elite Barbarians Mega Minion Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Electro Wizard
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Arrows Furnace The Log
Arrows Fireball Mega Minion Furnace
Arrows Furnace The Log
Arrows Fireball The Log
Arrows Fireball The Log
Elite Barbarians Fireball Electro Wizard
Arrows Fireball The Log Electro Wizard
Fireball Arrows
Elite Barbarians Fireball The Log
Arrows Fireball
Arrows Elite Barbarians Fireball Furnace The Log
Arrows Fireball Furnace The Log
Arrows Fireball Furnace The Log
Arrows Fireball
Arrows Mega Minion Fireball The Log Electro Wizard
Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball Furnace
Mega Minion
Arrows Fireball The Log Electro Wizard
Fireball Arrows The Log
Fireball Arrows The Log
Elite Barbarians Arrows Fireball Furnace Electro Wizard
Electro Wizard Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Arrows Fireball The Log
Arrows Fireball Electro Wizard
Arrows Fireball The Log
Electro Wizard Fireball
Fireball Arrows Mega Minion Electro Wizard
Arrows The Log Fireball
Fireball Mega Minion Electro Wizard
Arrows The Log Fireball
Arrows Fireball
Elite Barbarians Mega Minion
Elite Barbarians Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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