My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tombstone Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Inferno Dragon
Giant Snowball
Bats Goblin Gang Tombstone Inferno Dragon
Zap
Bats Goblin Gang Tombstone Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Tombstone
The Log
Goblin Gang Tombstone
Earthquake
Goblin Gang Tombstone
Arrows
Bats Goblin Gang Tombstone
Royal Delivery
Bats Knight Goblin Gang Inferno Dragon
Fireball
Goblin Gang Tombstone Inferno Dragon
Poison
Bats Goblin Gang Tombstone
Lightning
Knight Tombstone Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tombstone Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Goblin Gang Tombstone Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Golem Inferno Dragon
Arrows
Golem Knight
Knight
Bats Goblin Gang Arrows The Log
Goblin Gang
Knight Golem
Tombstone
Golem
Arrows Bats Goblin Gang The Log
The Log
Knight Golem
Inferno Dragon
Bats

Defense Synergies 2 10

Bats
Knight The Log Inferno Dragon
Arrows
Knight Tombstone
Knight
Bats Goblin Gang Arrows The Log
Goblin Gang
Knight Tombstone The Log Inferno Dragon
Tombstone
Arrows Goblin Gang Inferno Dragon
Golem
The Log
Bats Knight Goblin Gang Inferno Dragon
Inferno Dragon
Bats Goblin Gang Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone The Log
Inferno Dragon Bats Knight Goblin Gang Tombstone The Log
Goblin Gang Bats Knight Tombstone Inferno Dragon
Inferno Dragon Bats Knight Goblin Gang Tombstone
Arrows Tombstone The Log
Arrows Goblin Gang The Log Bats
Bats Inferno Dragon Arrows Goblin Gang Tombstone
Arrows The Log
Inferno Dragon Goblin Gang Tombstone
Knight Goblin Gang
Bats Goblin Gang Arrows Knight Tombstone The Log
Arrows Inferno Dragon Bats Goblin Gang
Tombstone Bats Knight Goblin Gang The Log
Bats Arrows Goblin Gang Tombstone The Log
Inferno Dragon Knight Goblin Gang Tombstone
Goblin Gang The Log Inferno Dragon
Bats Arrows Knight Goblin Gang Tombstone
Arrows Tombstone Bats Knight Goblin Gang The Log
Arrows The Log Bats Knight Tombstone Inferno Dragon
Inferno Dragon
Goblin Gang Bats Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tombstone
Arrows Knight Goblin Gang The Log Inferno Dragon
Goblin Gang Tombstone Bats Knight The Log
Goblin Gang Bats Knight The Log
Knight Goblin Gang Tombstone Inferno Dragon
Arrows Bats Goblin Gang
Goblin Gang Bats Knight Tombstone
Knight Inferno Dragon
Bats Knight Tombstone The Log Inferno Dragon
Goblin Gang Tombstone Inferno Dragon
Inferno Dragon Bats Knight Tombstone
Arrows The Log
Knight Goblin Gang Tombstone
Goblin Gang Tombstone Bats Knight The Log Inferno Dragon
Bats Arrows The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Arrows The Log
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Goblin Gang
Arrows Knight The Log
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Bats
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Inferno Dragon
Arrows The Log
Arrows The Log
Arrows The Log
Bats Arrows
Bats
Arrows The Log
Arrows
Arrows The Log
Bats Goblin Gang Tombstone
Arrows
Arrows The Log
Knight Goblin Gang
Arrows The Log
Arrows
Bats Goblin Gang The Log
Bats
The Log

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