My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Wizard Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Tesla Wizard Electro Wizard
The Log
Skeletons
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Wizard Electro Wizard
Fireball
Tesla Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Tesla Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tornado Tesla Electro Wizard Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Tornado Tesla

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Golem Lightning
Tesla
Wizard
Tornado Golem
Tornado
Wizard Golem
Lightning
Golem Arrows
Golem
Arrows Lightning Wizard Tornado Electro Wizard
Electro Wizard
Golem

Defense Synergies 2 11

Skeletons
Tesla Wizard Tornado Electro Wizard
Arrows
Tesla Tornado Lightning
Tesla
Skeletons Arrows Wizard Tornado Electro Wizard
Wizard
Tornado Skeletons Tesla Electro Wizard
Tornado
Wizard Skeletons Arrows Tesla Electro Wizard
Lightning
Arrows
Golem
Electro Wizard
Skeletons Tesla Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Wizard Electro Wizard
Skeletons Tesla Electro Wizard
Tesla Tornado Skeletons Lightning Electro Wizard
Tesla Skeletons Electro Wizard
Lightning Arrows Tornado
Arrows Tornado Skeletons Tesla Electro Wizard
Tesla Tornado Lightning Electro Wizard Arrows Wizard
Lightning Arrows Tesla Electro Wizard
Tesla Skeletons Tornado
Tornado Skeletons Tesla Electro Wizard
Electro Wizard Skeletons Arrows Tesla Wizard Tornado
Arrows Tesla Wizard Tornado Electro Wizard
Tesla Skeletons Wizard Lightning Electro Wizard
Wizard Arrows Tesla Tornado Electro Wizard
Tesla Electro Wizard
Tornado Tesla Lightning Electro Wizard
Tesla Wizard Skeletons Arrows Tornado Electro Wizard
Arrows Tesla Wizard Tornado Electro Wizard
Arrows Wizard Tornado Tesla Electro Wizard
Tesla Tornado Electro Wizard
Wizard Arrows Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Electro Wizard
Electro Wizard Arrows Tesla Wizard Lightning
Skeletons Lightning Electro Wizard
Lightning Tesla Tornado Electro Wizard
Skeletons Tesla
Arrows Wizard Skeletons Tesla Tornado Electro Wizard
Skeletons Tesla Lightning Electro Wizard
Tesla
Lightning Electro Wizard Skeletons Tornado
Skeletons Tesla
Tesla
Lightning Arrows Tornado Electro Wizard
Lightning Skeletons Tesla Wizard
Wizard Tesla
Tesla Electro Wizard Skeletons Tornado Lightning
Arrows Tesla Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Tornado Electro Wizard
Lightning Arrows
Lightning Arrows
Wizard Arrows
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado Lightning
Arrows Wizard Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Arrows Wizard Tornado Electro Wizard
Lightning Arrows Wizard Tornado
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows Tornado
Lightning
Lightning Arrows Wizard Electro Wizard
Lightning Arrows Wizard Tornado
Lightning
Lightning Arrows Wizard Tornado
Tornado Lightning
Lightning Arrows
Arrows Tornado Wizard
Arrows Wizard Tornado Lightning Electro Wizard
Lightning Arrows Wizard Tornado
Lightning Arrows Tornado
Lightning Arrows Wizard Tornado Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows Electro Wizard
Arrows Wizard Lightning
Lightning Electro Wizard
Lightning Arrows Wizard Tornado Electro Wizard
Arrows
Lightning Wizard Electro Wizard
Arrows Wizard Lightning
Lightning Arrows Tornado
Tornado Lightning Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: