My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Dart Goblin Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Wizard Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Night Witch
Giant Snowball
Bats Archers Dart Goblin Lumberjack Night Witch
Zap
Bats Archers Dart Goblin Night Witch
Barbarian Barrel
Archers Dart Goblin Wizard Lumberjack Night Witch
The Log
Archers Dart Goblin Lumberjack
Earthquake
Archers
Arrows
Bats Archers Dart Goblin Night Witch
Royal Delivery
Bats Archers Dart Goblin Wizard Lumberjack Night Witch
Fireball
Archers Dart Goblin Wizard Lumberjack Night Witch
Poison
Bats Archers Dart Goblin Wizard Night Witch
Lightning
Wizard Lumberjack Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Dart Goblin Lumberjack Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Dart Goblin

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Golem Lumberjack
Zap
Bats Archers Dart Goblin Golem Lumberjack Night Witch
Archers
Zap Golem Lumberjack
Dart Goblin
Zap Golem
Wizard
Golem Lumberjack
Golem
Night Witch Bats Zap Archers Dart Goblin Wizard Lumberjack
Lumberjack
Bats Zap Archers Wizard Golem Night Witch
Night Witch
Golem Zap Lumberjack

Defense Synergies 0 12

Bats
Zap Dart Goblin Lumberjack
Zap
Bats Archers Dart Goblin Lumberjack Night Witch
Archers
Zap Dart Goblin Lumberjack
Dart Goblin
Bats Zap Archers Lumberjack Night Witch
Wizard
Lumberjack
Golem
Lumberjack
Bats Zap Archers Dart Goblin Wizard
Night Witch
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard
Lumberjack Bats Zap Dart Goblin Night Witch
Lumberjack Bats Archers Dart Goblin Night Witch
Lumberjack Night Witch Bats Dart Goblin
Lumberjack
Bats Zap Archers Dart Goblin Lumberjack Night Witch
Bats Dart Goblin Zap Archers Wizard Night Witch
Zap Dart Goblin
Lumberjack Night Witch
Archers Dart Goblin Lumberjack Night Witch
Bats Archers Dart Goblin Zap Wizard Lumberjack Night Witch
Bats Zap Archers Dart Goblin Wizard Night Witch
Lumberjack Night Witch Bats Zap Wizard
Wizard Bats Zap Dart Goblin Lumberjack Night Witch
Lumberjack
Zap Lumberjack
Wizard Bats Lumberjack Night Witch
Bats Zap Archers Dart Goblin Wizard Lumberjack Night Witch
Zap Wizard Bats Archers Dart Goblin Lumberjack
Dart Goblin Lumberjack
Wizard Bats Archers Dart Goblin Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers
Zap Archers Wizard Lumberjack
Lumberjack Bats Zap
Lumberjack Bats Zap Night Witch
Lumberjack Night Witch
Wizard Bats Zap Archers Dart Goblin
Bats Archers Dart Goblin Lumberjack Night Witch
Lumberjack
Zap Bats
Dart Goblin
Bats Dart Goblin Lumberjack
Zap
Wizard Lumberjack Night Witch
Wizard Archers Dart Goblin
Bats Zap Archers Dart Goblin Lumberjack Night Witch
Bats Zap Archers Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Wizard Zap
Wizard Bats Zap Dart Goblin
Archers Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Bats Lumberjack Night Witch
Zap Dart Goblin Wizard
Zap Archers Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard
Bats Night Witch
Zap Archers Dart Goblin Wizard
Zap Dart Goblin Wizard
Night Witch
Wizard
Zap
Zap Wizard
Zap Dart Goblin Wizard
Zap Wizard
Zap Dart Goblin
Bats Zap Archers Dart Goblin Wizard Night Witch
Zap Bats Dart Goblin Wizard
Night Witch
Zap Dart Goblin Wizard Night Witch
Zap
Wizard
Zap Bats Archers Dart Goblin Night Witch
Zap Archers Dart Goblin Wizard
Dart Goblin Wizard Lumberjack
Zap Dart Goblin Wizard
Zap
Dart Goblin
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin

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