My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Furnace Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Barbarians Mega Minion Furnace Witch Graveyard
Zap
Archers Furnace Witch Graveyard
Barbarian Barrel
Archers Barbarians Furnace Witch Graveyard
The Log
Archers Barbarians Furnace Witch Graveyard
Earthquake
Archers Barbarians Furnace Witch Graveyard
Arrows
Archers Furnace Witch Graveyard
Royal Delivery
Archers Barbarians Mega Minion Witch Graveyard
Fireball
Archers Barbarians Mega Minion Furnace Witch
Poison
Archers Barbarians Mega Minion Furnace Witch Graveyard
Lightning
Mega Minion Furnace Witch
Rocket
Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mega Minion Furnace Barbarians Witch Graveyard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Mega Minion Furnace Barbarians

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Golem Graveyard
Barbarians
Mega Minion
Golem Furnace Graveyard
Furnace
Mega Minion Golem Graveyard
Rocket
Golem
Witch
Golem Graveyard
Golem
Mega Minion Archers Furnace Rocket Witch Graveyard
Graveyard
Archers Mega Minion Furnace Witch Golem

Defense Synergies 0 6

Archers
Mega Minion Furnace Witch
Barbarians
Furnace
Mega Minion
Archers Furnace Witch
Furnace
Archers Barbarians Mega Minion
Rocket
Witch
Archers Mega Minion
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion
Barbarians Mega Minion Furnace Witch
Barbarians Furnace Rocket Witch Archers Mega Minion
Barbarians Witch Mega Minion Furnace
Barbarians Rocket
Archers Mega Minion Furnace
Mega Minion Furnace Rocket Archers Witch
Rocket Barbarians
Barbarians Witch Furnace
Archers Barbarians
Archers Barbarians Witch Mega Minion Furnace
Mega Minion Archers Furnace Witch
Barbarians Furnace Rocket Witch
Rocket Barbarians Mega Minion Furnace Witch
Barbarians Furnace
Barbarians Rocket Furnace
Barbarians Furnace Witch
Archers Barbarians Mega Minion Furnace Witch
Furnace Witch Archers Barbarians Mega Minion
Barbarians
Archers Barbarians Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Furnace Witch
Archers Mega Minion Rocket
Barbarians Furnace Rocket Witch
Rocket Barbarians
Barbarians Witch
Furnace Rocket Archers Witch
Rocket Archers Barbarians Mega Minion Furnace Witch
Barbarians
Rocket Barbarians Mega Minion Witch
Witch Barbarians Mega Minion
Barbarians Mega Minion Witch
Rocket Barbarians
Barbarians Rocket Witch
Archers Barbarians Furnace Witch
Barbarians Witch Archers Mega Minion Furnace Rocket
Archers Barbarians Mega Minion Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Barbarians Rocket
Rocket Furnace
Mega Minion Furnace Rocket Witch
Archers Furnace Witch
Rocket
Rocket
Archers Rocket
Rocket
Rocket
Furnace
Rocket Furnace Witch
Furnace Rocket
Rocket
Rocket
Rocket Archers Mega Minion
Rocket Witch
Rocket
Rocket
Rocket
Rocket Barbarians
Furnace Witch
Mega Minion Witch
Witch
Witch
Rocket
Archers Furnace Witch
Rocket Mega Minion Witch
Mega Minion
Rocket
Rocket
Rocket
Archers Barbarians Rocket Witch
Rocket Archers Mega Minion Witch
Mega Minion Rocket
Rocket
Mega Minion
Rocket Witch
Rocket Witch
Rocket Witch

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