My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Goblins Barbarians Musketeer
Zap
Goblins Royal Giant
Barbarian Barrel
Goblins Barbarians Elite Barbarians Musketeer Ice Wizard
The Log
Goblins Barbarians Royal Giant Elite Barbarians Musketeer
Earthquake
Barbarians
Arrows
Goblins
Royal Delivery
Goblins Barbarians Elite Barbarians Musketeer Ice Wizard
Fireball
Barbarians Elite Barbarians Musketeer Ice Wizard
Poison
Barbarians Musketeer Ice Wizard
Lightning
Elite Barbarians Musketeer Ice Wizard
Rocket
Barbarians Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Ice Wizard Fireball Musketeer Barbarians Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Ice Wizard Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Zap
Elite Barbarians Fireball Goblins Royal Giant Musketeer Ice Wizard
Barbarians
Royal Giant
Fireball Ice Wizard Goblins Zap Elite Barbarians Musketeer
Elite Barbarians
Zap Royal Giant Fireball
Fireball
Zap Royal Giant Elite Barbarians
Musketeer
Zap Royal Giant
Ice Wizard
Royal Giant Zap

Defense Synergies 1 9

Goblins
Zap Musketeer Ice Wizard
Zap
Fireball Goblins Barbarians Elite Barbarians Musketeer Ice Wizard
Barbarians
Zap
Royal Giant
Elite Barbarians
Zap
Fireball
Zap Musketeer Ice Wizard
Musketeer
Goblins Zap Fireball
Ice Wizard
Goblins Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Barbarians Elite Barbarians Goblins Zap Musketeer Ice Wizard
Barbarians Goblins Elite Barbarians Musketeer Ice Wizard
Barbarians Elite Barbarians Goblins Musketeer Ice Wizard
Barbarians Elite Barbarians Fireball
Fireball Goblins Zap Musketeer Ice Wizard
Musketeer Zap Fireball Ice Wizard
Zap Barbarians Fireball Musketeer
Barbarians Goblins Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Goblins Barbarians Musketeer Ice Wizard
Goblins Barbarians Ice Wizard Zap Fireball Musketeer
Musketeer Zap Fireball Ice Wizard
Barbarians Zap Elite Barbarians Fireball Musketeer Ice Wizard
Fireball Goblins Zap Barbarians
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians Fireball
Barbarians Goblins Elite Barbarians Fireball Musketeer
Fireball Goblins Zap Barbarians Elite Barbarians Musketeer Ice Wizard
Zap Barbarians Fireball Musketeer Ice Wizard
Barbarians Elite Barbarians Musketeer
Goblins Barbarians Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Musketeer
Barbarians Goblins Zap Elite Barbarians Musketeer
Zap Barbarians Elite Barbarians Fireball Musketeer
Barbarians Elite Barbarians Musketeer
Fireball Zap Musketeer Ice Wizard
Goblins Barbarians Elite Barbarians Fireball Musketeer Ice Wizard
Barbarians Elite Barbarians
Zap Goblins Barbarians Elite Barbarians Fireball
Barbarians Musketeer
Barbarians Elite Barbarians Musketeer
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball
Barbarians Fireball Musketeer
Barbarians Elite Barbarians Goblins Zap Fireball Musketeer
Zap Barbarians Elite Barbarians Fireball Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Ice Wizard
Fireball
Barbarians Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer Ice Wizard
Musketeer
Fireball Zap Ice Wizard
Fireball Zap
Goblins Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball Ice Wizard
Fireball Zap Musketeer Ice Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer Ice Wizard
Zap Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Barbarians Fireball Musketeer
Fireball Zap Musketeer Ice Wizard
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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