My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Dart Goblin Hog Rider
Zap
Goblins Minions Dart Goblin
Barbarian Barrel
Goblins Knight Dart Goblin Ice Wizard
The Log
Goblins Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Minions Dart Goblin
Royal Delivery
Goblins Knight Minions Dart Goblin Hog Rider Ice Wizard
Fireball
Minions Dart Goblin Hog Rider Ice Wizard
Poison
Minions Dart Goblin Ice Wizard
Lightning
Knight Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Giant Snowball Knight Minions Dart Goblin Ice Wizard Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Giant Snowball Knight

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Hog Rider Goblins Giant Snowball Knight Minions Dart Goblin Ice Wizard
Giant Snowball
Hog Rider Zap Knight Dart Goblin
Knight
Minions Dart Goblin Hog Rider Zap Giant Snowball Ice Wizard
Minions
Knight Hog Rider Zap
Dart Goblin
Knight Zap Giant Snowball Hog Rider
Hog Rider
Goblins Zap Giant Snowball Knight Minions Dart Goblin
Ice Wizard
Zap Knight

Defense Synergies 3 17

Goblins
Zap Giant Snowball Knight Dart Goblin Ice Wizard
Zap
Goblins Giant Snowball Knight Minions Dart Goblin Ice Wizard
Giant Snowball
Goblins Zap Knight Minions Dart Goblin Ice Wizard
Knight
Minions Dart Goblin Ice Wizard Goblins Zap Giant Snowball
Minions
Knight Zap Giant Snowball Dart Goblin Ice Wizard
Dart Goblin
Knight Goblins Zap Giant Snowball Minions Ice Wizard
Hog Rider
Ice Wizard
Knight Goblins Zap Giant Snowball Minions Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Dart Goblin
Goblins Zap Knight Minions Dart Goblin Ice Wizard
Goblins Giant Snowball Knight Minions Dart Goblin Ice Wizard
Goblins Knight Minions Dart Goblin Ice Wizard
Goblins Zap Giant Snowball Minions Dart Goblin Ice Wizard
Giant Snowball Minions Dart Goblin Zap Ice Wizard
Zap Dart Goblin
Goblins Minions Ice Wizard
Knight Goblins Giant Snowball Dart Goblin Ice Wizard
Goblins Minions Dart Goblin Ice Wizard Zap Giant Snowball Knight
Minions Zap Giant Snowball Dart Goblin Ice Wizard
Zap Giant Snowball Knight Minions Ice Wizard
Goblins Zap Giant Snowball Minions Dart Goblin
Knight
Zap Giant Snowball
Goblins Knight Minions
Goblins Zap Giant Snowball Knight Minions Dart Goblin Ice Wizard
Zap Giant Snowball Knight Minions Dart Goblin Ice Wizard
Dart Goblin
Goblins Giant Snowball Knight Minions Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Giant Snowball
Zap Giant Snowball Knight
Goblins Zap Knight Minions
Zap Knight
Knight
Zap Giant Snowball Minions Dart Goblin Ice Wizard
Goblins Knight Minions Dart Goblin Ice Wizard
Knight
Zap Goblins Giant Snowball Knight Minions
Dart Goblin
Knight Minions Dart Goblin
Zap Giant Snowball
Knight
Dart Goblin
Goblins Zap Knight Minions Dart Goblin
Minions Zap Giant Snowball Dart Goblin Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Zap Giant Snowball Dart Goblin Ice Wizard
Dart Goblin
Knight Dart Goblin
Zap Giant Snowball
Zap Giant Snowball Minions Dart Goblin Ice Wizard
Dart Goblin
Zap Giant Snowball Dart Goblin Ice Wizard
Zap Giant Snowball Dart Goblin
Goblins Giant Snowball Minions
Zap Knight Dart Goblin
Zap Giant Snowball Dart Goblin
Giant Snowball Knight Dart Goblin
Minions Dart Goblin
Zap Giant Snowball Dart Goblin
Zap Giant Snowball Dart Goblin
Dart Goblin
Giant Snowball
Minions
Zap Giant Snowball Dart Goblin
Zap Giant Snowball Dart Goblin
Minions
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Ice Wizard
Zap Giant Snowball Dart Goblin Ice Wizard
Zap Giant Snowball
Zap Dart Goblin
Zap Giant Snowball Dart Goblin Ice Wizard
Zap Giant Snowball Minions Dart Goblin
Giant Snowball
Zap Giant Snowball Dart Goblin
Zap Giant Snowball
Giant Snowball
Zap Minions Dart Goblin
Zap Giant Snowball Dart Goblin Ice Wizard
Knight Dart Goblin
Zap Giant Snowball Dart Goblin
Zap Giant Snowball
Dart Goblin
Zap Giant Snowball Minions Dart Goblin
Zap Giant Snowball Dart Goblin
Zap Giant Snowball Dart Goblin

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