My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Musketeer Baby Dragon Bowler Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Night Witch
Giant Snowball
Goblins Tombstone Musketeer Baby Dragon Night Witch
Zap
Goblins Royal Giant Tombstone Night Witch
Barbarian Barrel
Goblins Tombstone Musketeer Night Witch
The Log
Goblins Royal Giant Tombstone Musketeer
Earthquake
Tombstone
Arrows
Goblins Tombstone Night Witch
Royal Delivery
Goblins Musketeer Baby Dragon Bowler Night Witch
Fireball
Tombstone Musketeer Baby Dragon Bowler Night Witch
Poison
Tombstone Musketeer Night Witch
Lightning
Tombstone Musketeer Baby Dragon Bowler Night Witch
Rocket
Musketeer Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Baby Dragon Bowler Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Tombstone Musketeer Baby Dragon Night Witch Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Tombstone Musketeer

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant Baby Dragon
Zap
Goblins Royal Giant Musketeer Baby Dragon Bowler Night Witch
Royal Giant
Goblins Zap Musketeer Baby Dragon Bowler Night Witch
Tombstone
Musketeer
Zap Royal Giant Baby Dragon Bowler
Baby Dragon
Goblins Zap Royal Giant Musketeer Bowler
Bowler
Zap Royal Giant Musketeer Baby Dragon Night Witch
Night Witch
Zap Royal Giant Bowler

Defense Synergies 1 14

Goblins
Zap Tombstone Musketeer Night Witch
Zap
Goblins Tombstone Musketeer Baby Dragon Bowler Night Witch
Royal Giant
Tombstone
Musketeer Goblins Zap Baby Dragon Night Witch
Musketeer
Tombstone Goblins Zap Baby Dragon Bowler
Baby Dragon
Zap Tombstone Musketeer Bowler
Bowler
Zap Musketeer Baby Dragon
Night Witch
Goblins Zap Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tombstone Musketeer Baby Dragon
Goblins Zap Tombstone Musketeer Night Witch
Bowler Goblins Tombstone Musketeer Night Witch
Night Witch Goblins Tombstone Musketeer Bowler
Tombstone Bowler
Bowler Goblins Zap Musketeer Baby Dragon Night Witch
Musketeer Zap Tombstone Baby Dragon Night Witch
Bowler Zap Musketeer Baby Dragon
Goblins Tombstone Musketeer Night Witch
Goblins Musketeer Bowler Night Witch
Goblins Zap Tombstone Musketeer Baby Dragon Bowler Night Witch
Musketeer Zap Baby Dragon Night Witch
Tombstone Bowler Night Witch Zap Musketeer
Bowler Goblins Zap Tombstone Baby Dragon Night Witch
Tombstone
Zap Bowler
Goblins Tombstone Musketeer Bowler Night Witch
Tombstone Goblins Zap Musketeer Baby Dragon Bowler Night Witch
Zap Baby Dragon Tombstone Musketeer Bowler
Musketeer
Bowler Goblins Musketeer Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Tombstone Bowler
Zap Musketeer Baby Dragon Bowler
Tombstone Goblins Zap Musketeer Bowler
Bowler Zap Musketeer Night Witch
Tombstone Musketeer Bowler Night Witch
Zap Musketeer Baby Dragon
Goblins Tombstone Musketeer Bowler Night Witch
Zap Goblins Tombstone Baby Dragon
Tombstone Musketeer
Tombstone Musketeer Bowler
Zap Bowler
Bowler Tombstone Night Witch
Musketeer Baby Dragon Bowler
Tombstone Goblins Zap Musketeer Baby Dragon Bowler Night Witch
Bowler Zap Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Zap Musketeer Baby Dragon Bowler
Baby Dragon
Musketeer
Zap Baby Dragon Bowler
Zap Musketeer Baby Dragon
Musketeer Baby Dragon Bowler
Zap Baby Dragon Bowler
Zap
Goblins Musketeer Bowler Night Witch
Zap Musketeer Bowler
Zap Musketeer Baby Dragon
Musketeer Baby Dragon Bowler
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Bowler
Musketeer Baby Dragon Bowler
Night Witch
Zap Musketeer Baby Dragon Bowler
Zap Baby Dragon Bowler
Musketeer Baby Dragon Bowler Night Witch
Musketeer Bowler
Zap Musketeer Baby Dragon
Zap Baby Dragon Bowler
Zap Musketeer Baby Dragon Bowler
Zap Musketeer Baby Dragon Bowler
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Night Witch
Zap Musketeer
Bowler Night Witch
Zap Musketeer Night Witch
Zap
Bowler
Zap Tombstone Musketeer Night Witch
Zap Musketeer Baby Dragon
Musketeer Baby Dragon Bowler
Zap Musketeer Baby Dragon Bowler
Zap
Musketeer
Zap Musketeer Baby Dragon Bowler
Zap Musketeer
Zap Musketeer Baby Dragon Bowler

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