My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Miner
Giant Snowball
Goblins Minions Cannon Musketeer Hog Rider Miner
Zap
Goblins Minions Cannon
Barbarian Barrel
Goblins Cannon Elite Barbarians Musketeer
The Log
Goblins Cannon Elite Barbarians Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Elite Barbarians Musketeer Hog Rider Miner
Fireball
Minions Cannon Elite Barbarians Musketeer Hog Rider
Poison
Minions Cannon Musketeer
Lightning
Cannon Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Cannon Miner Musketeer Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Cannon

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Miner Zap
Zap
Elite Barbarians Hog Rider Miner Goblins Minions Musketeer
Minions
Hog Rider Miner Zap Elite Barbarians
Cannon
Elite Barbarians
Zap Minions Hog Rider
Musketeer
Hog Rider Zap Miner
Hog Rider
Goblins Zap Minions Musketeer Elite Barbarians
Miner
Goblins Zap Minions Musketeer

Defense Synergies 2 10

Goblins
Zap Cannon Musketeer
Zap
Cannon Goblins Minions Elite Barbarians Musketeer Miner
Minions
Zap Cannon Musketeer
Cannon
Zap Musketeer Goblins Minions
Elite Barbarians
Zap
Musketeer
Cannon Goblins Zap Minions Miner
Hog Rider
Miner
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Musketeer
Elite Barbarians Goblins Zap Minions Cannon Musketeer
Cannon Goblins Minions Elite Barbarians Musketeer
Cannon Elite Barbarians Goblins Minions Musketeer
Elite Barbarians
Goblins Zap Minions Cannon Musketeer
Minions Musketeer Zap Cannon
Zap Cannon Musketeer
Cannon Goblins Minions Elite Barbarians Musketeer
Elite Barbarians Goblins Cannon Musketeer Miner
Goblins Minions Zap Cannon Musketeer
Minions Musketeer Zap
Cannon Zap Minions Elite Barbarians Musketeer
Goblins Zap Minions Cannon
Elite Barbarians Cannon
Zap Cannon Elite Barbarians
Goblins Minions Cannon Elite Barbarians Musketeer
Cannon Goblins Zap Minions Elite Barbarians Musketeer
Zap Minions Cannon Musketeer
Cannon Elite Barbarians Musketeer
Goblins Minions Cannon Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians
Zap Elite Barbarians Musketeer Miner
Goblins Zap Minions Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer
Cannon Elite Barbarians Musketeer
Zap Minions Musketeer
Goblins Minions Elite Barbarians Musketeer
Elite Barbarians
Zap Goblins Minions Elite Barbarians
Cannon Musketeer
Minions Elite Barbarians Musketeer
Zap Elite Barbarians
Elite Barbarians Cannon
Cannon Musketeer
Elite Barbarians Goblins Zap Minions Musketeer
Minions Zap Cannon Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Miner
Miner
Musketeer
Zap
Zap Minions Musketeer
Musketeer
Zap
Miner Zap
Goblins Minions Elite Barbarians Musketeer
Miner Zap Musketeer
Zap Musketeer
Elite Barbarians Musketeer Miner
Minions Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Musketeer
Minions
Zap Musketeer
Zap Miner
Minions Musketeer
Musketeer
Zap Musketeer
Zap
Miner Zap Musketeer
Zap Musketeer Miner
Miner Zap Musketeer
Elite Barbarians Zap Musketeer
Zap Minions Musketeer
Elite Barbarians
Zap Musketeer Miner
Zap
Zap Minions Musketeer
Zap Musketeer
Miner Musketeer
Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer Miner

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