My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Goblins Mega Minion Hog Rider Skeleton Army Witch
Zap
Goblins Skeleton Army Witch
Barbarian Barrel
Goblins Valkyrie Skeleton Army Witch
The Log
Goblins Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Goblins Skeleton Army Witch
Royal Delivery
Goblins Mega Minion Valkyrie Hog Rider Skeleton Army Witch
Fireball
Mega Minion Hog Rider Skeleton Army Witch
Poison
Mega Minion Skeleton Army Witch
Lightning
Mega Minion Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Mega Minion Skeleton Army Valkyrie Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Mega Minion Skeleton Army

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Valkyrie
Zap
Mega Minion Hog Rider Goblins Valkyrie Witch Mega Knight
Mega Minion
Zap Valkyrie Mega Knight
Valkyrie
Hog Rider Goblins Zap Mega Minion Witch
Hog Rider
Goblins Zap Valkyrie Witch Mega Knight
Skeleton Army
Witch
Zap Valkyrie Hog Rider Mega Knight
Mega Knight
Zap Mega Minion Hog Rider Witch

Defense Synergies 2 11

Goblins
Zap Mega Minion
Zap
Mega Minion Mega Knight Goblins Valkyrie Skeleton Army Witch
Mega Minion
Zap Goblins Valkyrie Skeleton Army Witch Mega Knight
Valkyrie
Zap Mega Minion Witch
Hog Rider
Skeleton Army
Zap Mega Minion
Witch
Zap Mega Minion Valkyrie Mega Knight
Mega Knight
Zap Mega Minion Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie
Skeleton Army Goblins Zap Mega Minion Valkyrie Witch Mega Knight
Skeleton Army Witch Mega Knight Goblins Mega Minion Valkyrie
Skeleton Army Witch Goblins Mega Minion Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Goblins Zap Mega Minion Valkyrie Mega Knight
Mega Minion Zap Witch
Zap Valkyrie Mega Knight
Witch Goblins Skeleton Army
Skeleton Army Goblins Valkyrie Mega Knight
Goblins Valkyrie Skeleton Army Witch Zap Mega Minion Mega Knight
Mega Minion Zap Witch
Skeleton Army Mega Knight Zap Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Goblins Zap Mega Minion Witch
Skeleton Army Mega Knight
Skeleton Army Zap Mega Knight
Mega Knight Goblins Valkyrie Skeleton Army Witch
Mega Knight Goblins Zap Mega Minion Valkyrie Skeleton Army Witch
Zap Valkyrie Witch Mega Minion Mega Knight
Valkyrie Skeleton Army Mega Knight Goblins Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Goblins Zap Witch
Zap Mega Minion Valkyrie Mega Knight
Skeleton Army Mega Knight Goblins Zap Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Zap
Valkyrie Skeleton Army Witch Mega Knight
Zap Witch
Skeleton Army Goblins Mega Minion Valkyrie Witch
Mega Knight Valkyrie Skeleton Army
Zap Mega Knight Goblins Mega Minion Valkyrie Skeleton Army Witch
Witch Mega Minion Skeleton Army
Mega Knight Mega Minion Valkyrie Witch
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Goblins Zap Mega Minion Valkyrie
Valkyrie Mega Knight Zap Mega Minion Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie Mega Knight
Zap Mega Minion Witch
Witch
Zap
Zap
Goblins
Zap Valkyrie
Zap
Zap
Zap Witch
Mega Knight
Zap Mega Minion Mega Knight
Zap Valkyrie Witch Mega Knight
Mega Knight
Zap
Zap Valkyrie Witch Mega Knight
Mega Minion Witch
Zap Witch
Zap Witch Mega Knight
Zap
Zap Witch
Zap Mega Minion Witch
Mega Minion
Zap Mega Knight
Zap
Mega Knight
Zap Skeleton Army Witch
Zap Mega Minion Witch
Mega Minion Valkyrie Mega Knight
Zap
Zap
Mega Minion Mega Knight
Zap Witch
Zap Witch
Zap Witch Mega Knight

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