My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Goblins Witch Lumberjack Night Witch
Zap
Goblins Witch Night Witch
Barbarian Barrel
Goblins Knight Witch Lumberjack Night Witch
The Log
Goblins Witch Lumberjack
Earthquake
Witch
Arrows
Goblins Witch Night Witch
Royal Delivery
Goblins Knight Witch Lumberjack Night Witch
Fireball
Witch Lumberjack Night Witch
Poison
Witch Night Witch
Lightning
Knight Witch Lumberjack Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Zap Knight Lumberjack Night Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Zap Knight

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Mirror Goblins Knight Witch Lumberjack Night Witch Mega Knight
Knight
Zap Witch Lumberjack Night Witch
Mirror
Zap Lumberjack Night Witch
Witch
Zap Knight Lumberjack Mega Knight
Lumberjack
Zap Knight Mirror Witch Night Witch Mega Knight
Night Witch
Zap Knight Mirror Lumberjack Mega Knight
Mega Knight
Zap Witch Lumberjack Night Witch

Defense Synergies 2 16

Goblins
Zap Knight Night Witch
Zap
Mirror Mega Knight Goblins Knight Witch Lumberjack Night Witch
Knight
Goblins Zap Witch Lumberjack Night Witch
Mirror
Zap Lumberjack Night Witch Mega Knight
Witch
Zap Knight Lumberjack Mega Knight
Lumberjack
Zap Knight Mirror Witch
Night Witch
Goblins Zap Knight Mirror Mega Knight
Mega Knight
Zap Mirror Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Lumberjack Goblins Zap Knight Witch Night Witch Mega Knight
Witch Lumberjack Mega Knight Goblins Knight Night Witch
Witch Lumberjack Night Witch Goblins Knight Mega Knight
Lumberjack Mega Knight
Goblins Zap Lumberjack Night Witch Mega Knight
Zap Witch Night Witch
Zap Mega Knight
Witch Goblins Lumberjack Night Witch
Knight Goblins Lumberjack Night Witch Mega Knight
Goblins Witch Zap Knight Lumberjack Night Witch Mega Knight
Zap Witch Night Witch
Lumberjack Night Witch Mega Knight Zap Knight Witch
Mega Knight Goblins Zap Witch Lumberjack Night Witch
Knight Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Mega Knight Goblins Knight Witch Lumberjack Night Witch
Mega Knight Goblins Zap Knight Witch Lumberjack Night Witch
Zap Witch Knight Lumberjack Mega Knight
Lumberjack
Mega Knight Goblins Knight Witch Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Goblins Zap Witch
Zap Knight Lumberjack Mega Knight
Lumberjack Mega Knight Goblins Zap Knight Witch
Lumberjack Mega Knight Zap Knight Night Witch
Knight Witch Lumberjack Night Witch Mega Knight
Zap Witch
Goblins Knight Witch Lumberjack Night Witch
Mega Knight Knight Lumberjack
Zap Mega Knight Goblins Knight Witch
Witch
Mega Knight Knight Witch Lumberjack
Mega Knight Zap
Mega Knight Knight Witch Lumberjack Night Witch
Witch Mega Knight
Witch Goblins Zap Knight Lumberjack Night Witch
Mega Knight Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap Mega Knight
Zap Witch
Witch
Zap
Zap
Goblins Lumberjack Night Witch
Zap Knight
Zap
Knight
Zap
Zap Witch
Mega Knight
Night Witch
Zap Mega Knight
Zap Witch Mega Knight
Night Witch Mega Knight
Zap
Zap Witch Mega Knight
Witch
Zap Witch
Zap Witch Mega Knight
Zap
Zap Witch Night Witch
Zap Witch
Night Witch
Zap Night Witch Mega Knight
Zap
Mega Knight
Zap Witch Night Witch
Zap Witch
Knight Lumberjack Mega Knight
Zap
Zap
Mega Knight
Zap Witch
Zap Witch
Zap Witch Mega Knight

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