My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Giant Dark Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Giant Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Dark Prince
Giant Snowball
Goblins Bomber Musketeer Princess
Zap
Goblins Bomber Dark Prince Princess
Barbarian Barrel
Goblins Bomber Knight Musketeer Dark Prince Princess
The Log
Goblins Bomber Musketeer Dark Prince Princess
Earthquake
Bomber
Arrows
Goblins Bomber Princess
Royal Delivery
Goblins Bomber Knight Musketeer Dark Prince Princess
Fireball
Bomber Musketeer Princess
Poison
Bomber Musketeer Princess
Lightning
Knight Musketeer Dark Prince
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Zap Knight Princess Musketeer Dark Prince Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Zap Knight

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Bomber
Giant Zap Knight Dark Prince
Zap
Giant Goblins Bomber Knight Musketeer Dark Prince Princess
Knight
Musketeer Princess Bomber Zap
Musketeer
Knight Giant Zap Dark Prince
Giant
Bomber Zap Musketeer Dark Prince Goblins Princess
Dark Prince
Giant Bomber Zap Musketeer Princess
Princess
Knight Zap Giant Dark Prince

Defense Synergies 3 13

Goblins
Bomber Zap Knight Musketeer Princess
Bomber
Knight Goblins Zap Dark Prince
Zap
Goblins Bomber Knight Musketeer Dark Prince Princess
Knight
Bomber Musketeer Princess Goblins Zap
Musketeer
Knight Goblins Zap Dark Prince
Giant
Dark Prince
Bomber Zap Musketeer Princess
Princess
Knight Goblins Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Musketeer
Goblins Bomber Zap Knight Musketeer Dark Prince
Goblins Bomber Knight Musketeer Dark Prince
Goblins Bomber Knight Musketeer Dark Prince
Bomber Dark Prince Princess
Goblins Bomber Zap Musketeer Dark Prince
Musketeer Zap Princess
Zap Musketeer
Goblins Musketeer Princess
Knight Goblins Bomber Musketeer Dark Prince
Goblins Bomber Zap Knight Musketeer Dark Prince Princess
Musketeer Zap Princess
Bomber Zap Knight Musketeer Dark Prince
Bomber Goblins Zap Dark Prince Princess
Knight
Zap
Goblins Bomber Knight Musketeer Dark Prince
Goblins Bomber Zap Knight Musketeer Dark Prince
Zap Bomber Knight Musketeer Dark Prince Princess
Musketeer
Bomber Dark Prince Goblins Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Dark Prince
Bomber Zap Knight Musketeer
Goblins Zap Knight Musketeer Dark Prince
Dark Prince Zap Knight Musketeer
Knight Musketeer Dark Prince
Zap Musketeer Princess
Dark Prince Goblins Knight Musketeer
Knight Dark Prince
Zap Goblins Knight Dark Prince
Musketeer
Knight Musketeer Dark Prince
Zap Dark Prince
Dark Prince Knight
Bomber Musketeer Princess
Goblins Bomber Zap Knight Musketeer Dark Prince
Bomber Zap Musketeer Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Musketeer
Zap Musketeer Princess
Knight Musketeer Dark Prince
Bomber Zap Dark Prince
Zap Musketeer Princess
Bomber Musketeer Princess
Zap Princess
Zap
Goblins Musketeer
Zap Knight Musketeer Dark Prince Princess
Zap Musketeer Princess
Knight Musketeer Princess
Musketeer Princess
Princess Zap Musketeer
Bomber Zap Musketeer Princess
Musketeer Princess
Bomber
Bomber Zap Musketeer Dark Prince Princess
Bomber Zap Princess
Musketeer
Princess
Musketeer
Zap Musketeer
Zap Bomber Dark Prince Princess
Zap Musketeer Princess
Zap Musketeer Princess
Zap Musketeer
Zap Musketeer Princess
Zap Musketeer
Bomber Zap Musketeer
Zap Princess
Princess
Zap Musketeer Dark Prince Princess
Zap Musketeer Princess
Knight Musketeer Dark Prince Princess
Bomber Zap Musketeer Princess
Zap
Musketeer Dark Prince
Zap Musketeer Princess
Zap Musketeer Princess
Zap Musketeer Dark Prince Princess

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