My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Goblins Bats Hog Rider
Zap
Goblins Bats
Barbarian Barrel
Goblins Wizard
The Log
Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Hog Rider Wizard
Fireball
Hog Rider Wizard
Poison
Bats Wizard
Lightning
Ice Golem Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Ice Golem The Log Tornado Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Zap Ice Golem

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Ice Golem
Bats
Ice Golem Hog Rider Zap
Zap
Hog Rider Tornado Goblins Bats Ice Golem The Log
Ice Golem
Bats Hog Rider Goblins Zap
Hog Rider
Goblins Bats Zap Ice Golem The Log Wizard Tornado
Wizard
Tornado Hog Rider
Tornado
Zap Wizard Hog Rider The Log
The Log
Hog Rider Zap Tornado

Defense Synergies 1 15

Goblins
Zap Ice Golem Wizard The Log
Bats
Zap Ice Golem The Log
Zap
Goblins Bats Ice Golem Tornado The Log
Ice Golem
Goblins Bats Zap Wizard Tornado The Log
Hog Rider
Wizard
Tornado Goblins Ice Golem The Log
Tornado
Wizard Zap Ice Golem The Log
The Log
Goblins Bats Zap Ice Golem Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Wizard The Log
Goblins Bats Zap The Log
Tornado Goblins Bats
Goblins Bats
Tornado The Log
Tornado The Log Goblins Bats Zap
Bats Tornado Zap Wizard
Zap Ice Golem The Log
Goblins Tornado
Tornado Goblins Ice Golem
Goblins Bats Zap Ice Golem Wizard Tornado The Log
Bats Zap Wizard Tornado
Bats Zap Wizard The Log
Wizard Goblins Bats Zap Tornado The Log
Tornado Zap The Log
Wizard Goblins Bats Tornado
Goblins Bats Zap Wizard Tornado The Log
Zap Wizard Tornado The Log Bats Ice Golem
Tornado
Wizard Goblins Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Ice Golem
Zap Ice Golem Wizard The Log
Goblins Bats Zap Ice Golem The Log
Bats Zap Ice Golem Tornado The Log
Wizard Bats Zap Ice Golem Tornado
Goblins Bats Ice Golem
Zap Goblins Bats Ice Golem Tornado The Log
Bats
Zap Tornado The Log
Ice Golem Wizard
Wizard
Goblins Bats Zap Ice Golem Tornado The Log
Bats Zap Ice Golem Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Zap Tornado The Log
The Log
Ice Golem The Log
Wizard Zap The Log
Wizard Bats Zap Ice Golem Tornado
Wizard Tornado The Log
The Log Zap Ice Golem Wizard Tornado
The Log Zap Wizard Tornado
Goblins Bats Tornado
Zap Wizard Tornado The Log
Zap Wizard Tornado
Ice Golem The Log
Zap Ice Golem The Log
Zap Wizard The Log
Wizard The Log
Tornado
Bats
Zap Wizard The Log
Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Ice Golem Tornado The Log Wizard
The Log Zap Wizard Tornado
Zap Wizard Tornado The Log
Zap Tornado The Log
Bats Zap Ice Golem Wizard Tornado
Zap Bats Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Bats
Zap Wizard Tornado
The Log
Wizard
The Log Zap Ice Golem Wizard
Zap Tornado
Zap Bats Tornado The Log
Bats Zap Tornado
Zap Tornado The Log

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