My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider Witch
Zap
Goblins Inferno Tower Witch
Barbarian Barrel
Goblins Inferno Tower Witch Ice Wizard Magic Archer
The Log
Goblins Hog Rider Witch
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Hog Rider Witch P.E.K.K.A Ice Wizard Magic Archer
Fireball
Hog Rider Inferno Tower Witch Ice Wizard Magic Archer
Poison
Inferno Tower Witch Ice Wizard Magic Archer
Lightning
Inferno Tower Witch Ice Wizard Magic Archer
Rocket
Hog Rider Inferno Tower Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Ice Wizard Hog Rider Magic Archer Inferno Tower Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Ice Wizard Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Hog Rider P.E.K.K.A Goblins Witch Ice Wizard Magic Archer
Hog Rider
Goblins Zap Witch Magic Archer
Inferno Tower
Witch
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Witch Ice Wizard
Ice Wizard
Zap P.E.K.K.A
Magic Archer
P.E.K.K.A Zap Hog Rider

Defense Synergies 0 12

Goblins
Zap Inferno Tower Ice Wizard Magic Archer
Zap
Goblins Inferno Tower Witch P.E.K.K.A Ice Wizard Magic Archer
Hog Rider
Inferno Tower
Goblins Zap Ice Wizard
Witch
Zap Ice Wizard
P.E.K.K.A
Zap Ice Wizard
Ice Wizard
Goblins Zap Inferno Tower Witch P.E.K.K.A
Magic Archer
Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Magic Archer
Inferno Tower P.E.K.K.A Goblins Zap Witch Ice Wizard
Inferno Tower Witch P.E.K.K.A Goblins Ice Wizard
Inferno Tower Witch P.E.K.K.A Goblins Ice Wizard
P.E.K.K.A
Goblins Zap Ice Wizard Magic Archer
Inferno Tower Zap Witch Ice Wizard Magic Archer
Zap Inferno Tower P.E.K.K.A Magic Archer
Inferno Tower Witch P.E.K.K.A Goblins Ice Wizard
Goblins Inferno Tower Ice Wizard
Goblins Witch Ice Wizard Zap Magic Archer
Inferno Tower Zap Witch Ice Wizard Magic Archer
Inferno Tower P.E.K.K.A Zap Witch Ice Wizard
Goblins Zap Witch P.E.K.K.A Magic Archer
Inferno Tower P.E.K.K.A
Inferno Tower Zap P.E.K.K.A
Goblins Inferno Tower Witch P.E.K.K.A
Goblins Zap Witch Ice Wizard Magic Archer
Zap Witch Ice Wizard Magic Archer
P.E.K.K.A Inferno Tower
Goblins Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Inferno Tower Witch P.E.K.K.A
Zap Magic Archer
P.E.K.K.A Goblins Zap Inferno Tower Witch
P.E.K.K.A Zap Inferno Tower
Inferno Tower P.E.K.K.A Witch
Zap Witch Ice Wizard Magic Archer
P.E.K.K.A Goblins Inferno Tower Witch Ice Wizard
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Goblins Inferno Tower Witch Magic Archer
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Inferno Tower Witch
P.E.K.K.A Zap
P.E.K.K.A Inferno Tower Witch
Witch Magic Archer
Inferno Tower Witch Goblins Zap P.E.K.K.A Magic Archer
Zap Inferno Tower Witch P.E.K.K.A Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Ice Wizard Magic Archer
Magic Archer
Zap Magic Archer
Zap Witch Ice Wizard Magic Archer
Witch Magic Archer
Zap Ice Wizard Magic Archer
Zap
Goblins
Zap Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Witch Magic Archer
Magic Archer
Zap Magic Archer
Zap Witch Magic Archer
Magic Archer
Zap
Zap Witch Ice Wizard Magic Archer
Witch
Zap Witch Ice Wizard Magic Archer
Zap Witch Magic Archer
Zap Magic Archer
Zap Witch Ice Wizard Magic Archer
Zap Witch
Zap Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Witch Magic Archer
Zap Witch Ice Wizard Magic Archer
Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Witch Magic Archer
Zap Witch Magic Archer
Zap Witch Magic Archer

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