My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Goblins Hog Rider Baby Dragon
Zap
Goblins Bandit
Barbarian Barrel
Goblins Bandit Electro Wizard
The Log
Goblins Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Hog Rider Baby Dragon P.E.K.K.A Bandit Electro Wizard
Fireball
Hog Rider Baby Dragon Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Baby Dragon Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Bandit Fireball Hog Rider Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Bandit Fireball

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Baby Dragon
Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Goblins Baby Dragon Bandit
Fireball
Zap Hog Rider Baby Dragon Electro Wizard
Hog Rider
Goblins Zap Fireball Baby Dragon Bandit Electro Wizard
Baby Dragon
Goblins Zap Fireball Hog Rider P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap Electro Wizard Baby Dragon
Bandit
Zap Hog Rider Baby Dragon Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider Baby Dragon Bandit

Defense Synergies 2 12

Goblins
Zap Bandit Electro Wizard
Zap
Fireball Electro Wizard Goblins Baby Dragon P.E.K.K.A Bandit
Fireball
Zap Bandit Electro Wizard
Hog Rider
Baby Dragon
Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Baby Dragon Electro Wizard
Bandit
Goblins Zap Fireball Baby Dragon Electro Wizard
Electro Wizard
Zap Goblins Fireball P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon Electro Wizard
P.E.K.K.A Goblins Zap Bandit Electro Wizard
P.E.K.K.A Goblins Bandit Electro Wizard
P.E.K.K.A Goblins Bandit Electro Wizard
Fireball P.E.K.K.A
Fireball Goblins Zap Baby Dragon Bandit Electro Wizard
Electro Wizard Zap Fireball Baby Dragon
Zap Fireball Baby Dragon P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblins
Goblins Bandit Electro Wizard
Goblins Electro Wizard Zap Fireball Baby Dragon Bandit
Zap Fireball Baby Dragon Electro Wizard
P.E.K.K.A Zap Fireball Bandit Electro Wizard
Fireball Goblins Zap Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap Fireball P.E.K.K.A Bandit Electro Wizard
Goblins Fireball P.E.K.K.A Electro Wizard
Fireball Goblins Zap Baby Dragon Bandit Electro Wizard
Zap Baby Dragon Fireball Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Goblins Fireball Baby Dragon P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Baby Dragon
P.E.K.K.A Bandit Goblins Zap Electro Wizard
P.E.K.K.A Zap Fireball Bandit Electro Wizard
P.E.K.K.A Bandit
Fireball Zap Baby Dragon Electro Wizard
P.E.K.K.A Goblins Fireball Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Goblins Fireball Baby Dragon Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Bandit
Fireball Baby Dragon
Electro Wizard Goblins Zap Fireball Baby Dragon P.E.K.K.A
Zap Fireball Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Bandit
Fireball Zap Baby Dragon Bandit Electro Wizard
Fireball Baby Dragon Bandit
Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Bandit
Goblins Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard
Fireball Zap Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball
Zap Fireball Baby Dragon Bandit Electro Wizard
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon Bandit Electro Wizard
Fireball Zap Baby Dragon Bandit
Fireball Zap Baby Dragon Bandit
Zap Fireball Baby Dragon Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Bandit
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball Bandit
Fireball Zap Baby Dragon Electro Wizard
Fireball
Fireball Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Bandit Electro Wizard

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