My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Valkyrie Flying Machine Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Fire Spirit Goblins Flying Machine Balloon Inferno Dragon
Zap
Fire Spirit Goblins Flying Machine Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Goblins Valkyrie
The Log
Fire Spirit Goblins
Earthquake
Arrows
Fire Spirit Goblins Flying Machine
Royal Delivery
Fire Spirit Goblins Valkyrie Flying Machine Balloon Inferno Dragon
Fireball
Flying Machine Balloon Inferno Dragon
Poison
Flying Machine Balloon
Lightning
Valkyrie Balloon Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Rage Valkyrie Flying Machine Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Zap Rage

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Balloon Inferno Dragon
Goblins
Zap Valkyrie
Zap
Balloon Fire Spirit Goblins Valkyrie Flying Machine
Valkyrie
Fire Spirit Balloon Goblins Zap Flying Machine
Flying Machine
Zap Valkyrie Balloon
Rage
Balloon
Balloon
Zap Valkyrie Rage Fire Spirit Flying Machine
Inferno Dragon
Fire Spirit

Defense Synergies 0 8

Fire Spirit
Zap Valkyrie
Goblins
Zap Flying Machine
Zap
Fire Spirit Goblins Valkyrie Flying Machine Inferno Dragon
Valkyrie
Fire Spirit Zap Flying Machine
Flying Machine
Goblins Zap Valkyrie
Rage
Balloon
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Flying Machine
Inferno Dragon Goblins Zap Valkyrie Flying Machine
Fire Spirit Goblins Valkyrie Inferno Dragon
Inferno Dragon Goblins Valkyrie
Valkyrie
Fire Spirit Goblins Zap Valkyrie Flying Machine
Inferno Dragon Fire Spirit Zap Flying Machine
Zap Valkyrie Flying Machine
Inferno Dragon Goblins
Fire Spirit Goblins Valkyrie
Goblins Valkyrie Zap Flying Machine
Inferno Dragon Zap Flying Machine
Fire Spirit Zap Valkyrie Flying Machine
Fire Spirit Valkyrie Goblins Zap
Inferno Dragon
Zap Inferno Dragon
Goblins Valkyrie
Fire Spirit Goblins Zap Valkyrie Flying Machine
Zap Valkyrie Fire Spirit Flying Machine Inferno Dragon
Inferno Dragon
Valkyrie Fire Spirit Goblins Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap
Zap Valkyrie Flying Machine Inferno Dragon
Goblins Zap Valkyrie
Valkyrie Zap
Valkyrie Inferno Dragon
Fire Spirit Zap Flying Machine
Goblins Valkyrie Flying Machine
Valkyrie Inferno Dragon
Zap Goblins Valkyrie Flying Machine Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Flying Machine
Zap Valkyrie
Valkyrie
Valkyrie Flying Machine
Goblins Zap Valkyrie Flying Machine Inferno Dragon
Valkyrie Zap Flying Machine Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine
Zap Flying Machine
Flying Machine
Valkyrie Flying Machine
Fire Spirit Zap Valkyrie
Fire Spirit Zap Flying Machine
Fire Spirit Flying Machine
Fire Spirit Zap Flying Machine
Zap Flying Machine
Fire Spirit Goblins
Zap Valkyrie Flying Machine
Fire Spirit Zap Flying Machine
Flying Machine Fire Spirit
Flying Machine
Zap Flying Machine
Zap Flying Machine
Flying Machine
Fire Spirit Zap Flying Machine
Fire Spirit Zap Valkyrie Flying Machine
Zap Flying Machine
Zap Fire Spirit Valkyrie
Inferno Dragon
Zap Flying Machine
Zap Flying Machine
Zap
Fire Spirit Zap Flying Machine
Zap Flying Machine
Zap
Zap
Zap Fire Spirit Flying Machine
Fire Spirit Zap Flying Machine
Valkyrie Flying Machine
Zap Flying Machine
Zap
Flying Machine
Zap Flying Machine
Zap Flying Machine
Zap Flying Machine

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