My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Dark Prince Hunter Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Royal Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Prince
Giant Snowball
Fire Spirit Goblins Musketeer
Zap
Fire Spirit Goblins Royal Giant Dark Prince Prince
Barbarian Barrel
Fire Spirit Goblins Musketeer Dark Prince Hunter
The Log
Fire Spirit Goblins Royal Giant Musketeer Dark Prince Hunter Prince
Earthquake
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Musketeer Dark Prince Hunter Prince
Fireball
Musketeer Hunter
Poison
Musketeer Hunter
Lightning
Musketeer Dark Prince Hunter Prince
Rocket
Musketeer Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Dark Prince Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Musketeer Dark Prince Hunter Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Zap Musketeer

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Dark Prince Prince
Goblins
Zap Royal Giant
Zap
Prince Fire Spirit Goblins Royal Giant Musketeer Dark Prince Hunter
Royal Giant
Fire Spirit Hunter Goblins Zap Musketeer Dark Prince
Musketeer
Zap Royal Giant Dark Prince Prince
Dark Prince
Prince Fire Spirit Zap Royal Giant Musketeer
Hunter
Royal Giant Zap Prince
Prince
Zap Dark Prince Fire Spirit Musketeer Hunter

Defense Synergies 0 12

Fire Spirit
Zap
Goblins
Zap Musketeer Hunter
Zap
Fire Spirit Goblins Musketeer Dark Prince Hunter Prince
Royal Giant
Musketeer
Goblins Zap Dark Prince
Dark Prince
Zap Musketeer Hunter Prince
Hunter
Goblins Zap Dark Prince Prince
Prince
Zap Dark Prince Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Hunter Goblins Zap Musketeer Dark Prince Prince
Hunter Prince Fire Spirit Goblins Musketeer Dark Prince
Hunter Prince Goblins Musketeer Dark Prince
Dark Prince Prince
Fire Spirit Goblins Zap Musketeer Dark Prince Hunter
Musketeer Hunter Fire Spirit Zap
Zap Musketeer
Hunter Goblins Musketeer Prince
Fire Spirit Goblins Musketeer Dark Prince Hunter Prince
Goblins Zap Musketeer Dark Prince Hunter
Musketeer Hunter Zap
Hunter Prince Fire Spirit Zap Musketeer Dark Prince
Fire Spirit Goblins Zap Dark Prince Hunter Prince
Hunter Prince
Zap Hunter Prince
Goblins Musketeer Dark Prince Hunter Prince
Fire Spirit Goblins Zap Musketeer Dark Prince Hunter Prince
Zap Hunter Fire Spirit Musketeer Dark Prince
Musketeer Hunter Prince
Dark Prince Fire Spirit Goblins Musketeer Hunter Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Dark Prince Prince
Zap Musketeer Hunter Prince
Goblins Zap Musketeer Dark Prince Hunter Prince
Dark Prince Hunter Prince Zap Musketeer
Musketeer Dark Prince Hunter Prince
Fire Spirit Zap Musketeer Hunter
Dark Prince Prince Goblins Musketeer Hunter
Dark Prince Hunter Prince
Zap Goblins Dark Prince Prince
Musketeer
Musketeer Dark Prince Hunter Prince
Zap Dark Prince Prince
Dark Prince Prince Hunter
Musketeer
Goblins Zap Musketeer Dark Prince Hunter Prince
Zap Musketeer Dark Prince Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer Dark Prince Prince
Fire Spirit Zap Dark Prince
Fire Spirit Zap Musketeer Hunter
Fire Spirit Musketeer
Fire Spirit Zap Hunter
Zap
Fire Spirit Goblins Musketeer Prince
Zap Musketeer Dark Prince Prince
Fire Spirit Zap Musketeer
Fire Spirit Musketeer Hunter
Musketeer
Zap Musketeer Prince
Zap Musketeer Hunter
Musketeer
Fire Spirit Zap Musketeer Dark Prince Hunter Prince
Fire Spirit Zap
Musketeer Prince
Musketeer Prince
Zap Musketeer
Zap Fire Spirit Dark Prince Hunter
Zap Musketeer Hunter
Zap Musketeer Prince
Zap Musketeer
Fire Spirit Zap Musketeer Hunter
Zap Musketeer
Zap Musketeer Hunter
Zap
Prince
Zap Fire Spirit Musketeer Dark Prince Prince
Fire Spirit Zap Musketeer Hunter
Musketeer Dark Prince Hunter Prince
Zap Musketeer
Zap
Musketeer Dark Prince Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer Dark Prince Prince

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