My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Zappies Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Fire Spirit Goblins Musketeer Zappies
Zap
Fire Spirit Goblins Zappies
Barbarian Barrel
Fire Spirit Goblins Musketeer Zappies Wizard
The Log
Fire Spirit Goblins Mini P.E.K.K.A Musketeer Zappies
Earthquake
Zappies
Arrows
Fire Spirit Goblins Zappies
Royal Delivery
Fire Spirit Goblins Mini P.E.K.K.A Musketeer Zappies Wizard
Fireball
Musketeer Zappies Wizard
Poison
Musketeer Zappies Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Mini P.E.K.K.A Musketeer Zappies Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Zap Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Giant
Goblins
Zap Giant
Zap
Giant Fire Spirit Goblins Mini P.E.K.K.A Musketeer Zappies
Mini P.E.K.K.A
Giant Fire Spirit Zap Musketeer Wizard
Musketeer
Giant Zap Mini P.E.K.K.A
Zappies
Zap Giant
Giant
Zap Mini P.E.K.K.A Musketeer Fire Spirit Goblins Zappies Wizard
Wizard
Mini P.E.K.K.A Giant

Defense Synergies 1 11

Fire Spirit
Zap Mini P.E.K.K.A
Goblins
Zap Musketeer Zappies Wizard
Zap
Mini P.E.K.K.A Fire Spirit Goblins Musketeer Zappies
Mini P.E.K.K.A
Zap Fire Spirit Musketeer Wizard
Musketeer
Goblins Zap Mini P.E.K.K.A Zappies
Zappies
Goblins Zap Musketeer
Giant
Wizard
Goblins Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Zappies Wizard
Mini P.E.K.K.A Goblins Zap Musketeer Zappies
Mini P.E.K.K.A Fire Spirit Goblins Musketeer Zappies
Mini P.E.K.K.A Goblins Musketeer Zappies
Mini P.E.K.K.A
Fire Spirit Goblins Zap Musketeer Zappies
Musketeer Fire Spirit Zap Zappies Wizard
Zap Musketeer
Mini P.E.K.K.A Zappies Goblins Musketeer
Fire Spirit Goblins Mini P.E.K.K.A Musketeer Zappies
Goblins Zap Musketeer Zappies Wizard
Musketeer Zap Zappies Wizard
Mini P.E.K.K.A Fire Spirit Zap Musketeer Zappies Wizard
Fire Spirit Wizard Goblins Zap Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies
Zap Mini P.E.K.K.A Zappies
Wizard Goblins Mini P.E.K.K.A Musketeer Zappies
Fire Spirit Goblins Zap Musketeer Zappies Wizard
Zap Wizard Fire Spirit Musketeer Zappies
Mini P.E.K.K.A Musketeer Zappies
Wizard Fire Spirit Goblins Mini P.E.K.K.A Musketeer Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Zappies
Zap Mini P.E.K.K.A Musketeer Wizard
Zappies Goblins Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Musketeer Zappies
Mini P.E.K.K.A Musketeer Zappies
Fire Spirit Wizard Zap Musketeer Zappies
Mini P.E.K.K.A Goblins Musketeer Zappies
Mini P.E.K.K.A Zappies
Zap Goblins Mini P.E.K.K.A Zappies
Musketeer Zappies
Mini P.E.K.K.A Musketeer Zappies
Zap
Mini P.E.K.K.A Zappies Wizard
Wizard Musketeer Zappies
Zappies Goblins Zap Mini P.E.K.K.A Musketeer
Zap Mini P.E.K.K.A Musketeer Zappies Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Musketeer
Fire Spirit Musketeer Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Goblins Mini P.E.K.K.A Musketeer
Zap Musketeer Wizard
Fire Spirit Zap Musketeer Wizard
Fire Spirit Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Musketeer Wizard
Fire Spirit Zap Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Fire Spirit Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Fire Spirit Zap Musketeer Wizard
Zap Musketeer Zappies Wizard
Mini P.E.K.K.A
Zap Musketeer Wizard
Zap Zappies
Wizard
Zap Fire Spirit Musketeer Zappies
Fire Spirit Zap Musketeer Zappies Wizard
Mini P.E.K.K.A Musketeer Wizard
Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer Zappies
Zap Musketeer Zappies
Zap Musketeer

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