My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Hog Rider Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Fire Spirit Goblins Hog Rider Princess Lumberjack
Zap
Fire Spirit Goblins Princess Sparky
Barbarian Barrel
Fire Spirit Goblins Princess Lumberjack Sparky
The Log
Fire Spirit Goblins Hog Rider Princess Lumberjack Sparky
Earthquake
Hog Rider
Arrows
Fire Spirit Goblins Princess
Royal Delivery
Fire Spirit Goblins Hog Rider Princess Lumberjack Sparky
Fireball
Hog Rider Princess Lumberjack Sparky
Poison
Princess Sparky
Lightning
Lumberjack Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Arrows Princess Hog Rider Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Arrows

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Lumberjack Sparky
Goblins
Hog Rider Zap
Zap
Arrows Hog Rider Sparky Fire Spirit Goblins Princess Lumberjack
Arrows
Zap Hog Rider Sparky Lumberjack
Hog Rider
Fire Spirit Goblins Zap Arrows Princess Lumberjack
Princess
Zap Hog Rider Sparky
Lumberjack
Fire Spirit Zap Arrows Hog Rider Sparky
Sparky
Zap Arrows Fire Spirit Princess Lumberjack

Defense Synergies 0 10

Fire Spirit
Zap Sparky
Goblins
Zap Princess
Zap
Fire Spirit Goblins Arrows Princess Lumberjack Sparky
Arrows
Zap Lumberjack Sparky
Hog Rider
Princess
Goblins Zap
Lumberjack
Zap Arrows
Sparky
Fire Spirit Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Lumberjack Sparky Goblins Zap
Lumberjack Sparky Fire Spirit Goblins
Lumberjack Sparky Goblins
Arrows Princess Lumberjack Sparky
Arrows Fire Spirit Goblins Zap Lumberjack
Fire Spirit Zap Arrows Princess
Zap Arrows Sparky
Sparky Goblins Princess Lumberjack
Fire Spirit Goblins Lumberjack Sparky
Goblins Zap Arrows Princess Lumberjack
Arrows Zap Princess
Lumberjack Sparky Fire Spirit Zap
Fire Spirit Sparky Goblins Zap Arrows Princess Lumberjack
Sparky Lumberjack
Zap Lumberjack Sparky
Sparky Goblins Arrows Lumberjack
Fire Spirit Arrows Goblins Zap Lumberjack
Zap Arrows Fire Spirit Princess Lumberjack
Sparky Lumberjack
Fire Spirit Goblins Arrows Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Zap Sparky
Zap Arrows Lumberjack
Lumberjack Goblins Zap Sparky
Lumberjack Zap Sparky
Lumberjack Sparky
Fire Spirit Arrows Zap Princess
Sparky Goblins Lumberjack
Lumberjack Sparky
Zap Goblins Sparky
Sparky
Lumberjack Sparky
Zap Arrows
Lumberjack Sparky
Princess Sparky
Sparky Goblins Zap Lumberjack
Arrows Zap Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Sparky
Arrows Zap Princess
Arrows Sparky
Arrows Sparky
Fire Spirit Zap Arrows Sparky
Arrows Fire Spirit Zap Princess
Fire Spirit Arrows Princess Sparky
Arrows Fire Spirit Zap Princess
Arrows Zap
Fire Spirit Goblins Lumberjack Sparky
Zap Arrows Princess Sparky
Fire Spirit Zap Arrows Princess
Fire Spirit Princess Sparky
Arrows Princess
Princess Zap Arrows Sparky
Zap Arrows Princess Sparky
Arrows Princess Sparky
Arrows Sparky
Sparky
Fire Spirit Zap Arrows Princess Sparky
Fire Spirit Zap Arrows Princess
Sparky
Arrows Princess
Sparky
Zap Arrows
Zap Arrows Fire Spirit Princess Sparky
Arrows Zap Princess Sparky
Zap Arrows Princess Sparky
Zap Arrows Sparky
Fire Spirit Zap Arrows Princess Sparky
Zap
Sparky
Zap Arrows Sparky
Zap Arrows Princess Sparky
Sparky
Arrows Princess Sparky
Zap Fire Spirit Princess
Fire Spirit Zap Arrows Princess
Arrows
Princess Lumberjack Sparky
Arrows Zap Princess
Zap Arrows Sparky
Sparky
Zap Princess Sparky
Zap Princess
Zap Princess Sparky

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