My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Goblins Archers Goblin Gang Witch
Zap
Fire Spirit Goblins Archers Goblin Gang Royal Giant Witch
Barbarian Barrel
Fire Spirit Goblins Archers Goblin Gang Witch
The Log
Fire Spirit Goblins Archers Goblin Gang Royal Giant Witch
Earthquake
Archers Goblin Gang Witch
Arrows
Fire Spirit Goblins Archers Goblin Gang Witch
Royal Delivery
Fire Spirit Goblins Archers Goblin Gang Witch
Fireball
Archers Goblin Gang Witch
Poison
Archers Goblin Gang Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap The Log Archers Goblin Gang Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Zap The Log

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap
Goblins
Zap Archers Royal Giant
Zap
Fire Spirit Goblins Archers Royal Giant Witch The Log
Archers
Goblins Zap Royal Giant
Goblin Gang
Royal Giant
Royal Giant
Fire Spirit Goblins Zap Archers Goblin Gang Witch The Log
Witch
Zap Royal Giant
The Log
Zap Royal Giant

Defense Synergies 0 14

Fire Spirit
Zap The Log
Goblins
Zap Archers The Log
Zap
Fire Spirit Goblins Archers Goblin Gang Witch The Log
Archers
Goblins Zap Goblin Gang Witch The Log
Goblin Gang
Zap Archers The Log
Royal Giant
Witch
Zap Archers The Log
The Log
Fire Spirit Goblins Zap Archers Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Goblins Zap Goblin Gang Witch The Log
Goblin Gang Witch Fire Spirit Goblins Archers
Witch Goblins Goblin Gang
The Log
Goblin Gang The Log Fire Spirit Goblins Zap Archers
Fire Spirit Zap Archers Goblin Gang Witch
Zap The Log
Witch Goblins Goblin Gang
Goblin Gang Fire Spirit Goblins Archers
Goblins Archers Goblin Gang Witch Zap The Log
Zap Archers Goblin Gang Witch
Fire Spirit Zap Goblin Gang Witch The Log
Fire Spirit Goblins Zap Goblin Gang Witch The Log
Goblin Gang
Zap Goblin Gang The Log
Goblins Goblin Gang Witch
Fire Spirit Goblins Zap Archers Goblin Gang Witch The Log
Zap Witch The Log Fire Spirit Archers
Goblin Gang Fire Spirit Goblins Archers Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap Archers Witch
Zap Archers Goblin Gang The Log
Goblin Gang Goblins Zap Witch The Log
Goblin Gang Zap The Log
Goblin Gang Witch
Fire Spirit Zap Archers Goblin Gang Witch
Goblin Gang Goblins Archers Witch
Zap Goblins Witch The Log
Witch Goblin Gang
Witch
Zap The Log
Goblin Gang Witch
Archers Witch
Goblin Gang Witch Goblins Zap Archers The Log
Zap Archers Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Zap Witch
Fire Spirit Archers Witch The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Goblins Goblin Gang
Zap The Log
Fire Spirit Zap Archers
Fire Spirit The Log
Zap The Log
Zap Witch The Log
The Log
Fire Spirit Zap Archers The Log
Fire Spirit Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Fire Spirit Zap Archers Witch
Zap Witch
Zap The Log
Zap
The Log
Zap Fire Spirit Archers Goblin Gang Witch
Fire Spirit Zap Archers Witch
The Log
Goblin Gang
The Log Zap
Zap
Zap Goblin Gang Witch The Log
Zap Witch
Zap Witch The Log

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