My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Fire Spirit Goblins Bats
Zap
Fire Spirit Goblins Bats
Barbarian Barrel
Fire Spirit Goblins Ice Wizard
The Log
Fire Spirit Goblins Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit Goblins Bats
Royal Delivery
Fire Spirit Goblins Bats Mini P.E.K.K.A Ice Wizard
Fireball
Ice Wizard
Poison
Bats Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bats Zap Ice Wizard Fireball Mini P.E.K.K.A Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Bats Zap

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Giant
Goblins
Zap Giant
Bats
Giant Zap Mini P.E.K.K.A
Zap
Fireball Giant Fire Spirit Goblins Bats Mini P.E.K.K.A Ice Wizard
Fireball
Zap Giant
Mini P.E.K.K.A
Giant Fire Spirit Bats Zap Ice Wizard
Giant
Bats Zap Mini P.E.K.K.A Fire Spirit Goblins Fireball Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Giant

Defense Synergies 2 11

Fire Spirit
Zap Mini P.E.K.K.A
Goblins
Zap Ice Wizard
Bats
Zap Mini P.E.K.K.A Ice Wizard
Zap
Fireball Mini P.E.K.K.A Fire Spirit Goblins Bats Ice Wizard
Fireball
Zap Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Fire Spirit Bats Fireball Ice Wizard
Giant
Ice Wizard
Goblins Bats Zap Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Goblins Bats Zap Ice Wizard
Mini P.E.K.K.A Fire Spirit Goblins Bats Ice Wizard
Mini P.E.K.K.A Goblins Bats Ice Wizard
Fireball Mini P.E.K.K.A
Fireball Fire Spirit Goblins Bats Zap Ice Wizard
Bats Fire Spirit Zap Fireball Ice Wizard
Zap Fireball
Mini P.E.K.K.A Goblins Ice Wizard
Fire Spirit Goblins Mini P.E.K.K.A Ice Wizard
Goblins Bats Ice Wizard Zap Fireball
Bats Zap Fireball Ice Wizard
Mini P.E.K.K.A Fire Spirit Bats Zap Fireball Ice Wizard
Fire Spirit Fireball Goblins Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Goblins Bats Fireball Mini P.E.K.K.A
Fire Spirit Fireball Goblins Bats Zap Ice Wizard
Zap Fire Spirit Bats Fireball Ice Wizard
Mini P.E.K.K.A
Fire Spirit Goblins Bats Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A
Goblins Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Bats Zap Ice Wizard
Mini P.E.K.K.A Goblins Bats Fireball Ice Wizard
Mini P.E.K.K.A
Zap Goblins Bats Fireball Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Fireball
Fireball
Goblins Bats Zap Fireball Mini P.E.K.K.A
Bats Zap Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Bats Zap Ice Wizard
Fire Spirit
Fireball Fire Spirit Zap Ice Wizard
Fireball Zap
Fire Spirit Goblins Bats Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Fire Spirit Bats Zap Fireball Ice Wizard
Zap Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Bats Fireball
Fireball Fire Spirit Zap Ice Wizard
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: