My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Giant
Giant Snowball
Goblins Bats Barbarians Minion Horde
Zap
Goblins Bats Minion Horde Royal Giant
Barbarian Barrel
Goblins Barbarians Wizard
The Log
Goblins Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Goblins Bats Minion Horde
Royal Delivery
Goblins Bats Barbarians Minion Horde Wizard
Fireball
Barbarians Minion Horde Wizard
Poison
Bats Barbarians Minion Horde Wizard
Lightning
Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Fireball Barbarians Minion Horde Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Zap Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Bats
Royal Giant Zap
Zap
Fireball Goblins Bats Minion Horde Royal Giant
Barbarians
Minion Horde
Zap Royal Giant
Royal Giant
Bats Fireball Goblins Zap Minion Horde Wizard
Fireball
Zap Royal Giant
Wizard
Royal Giant

Defense Synergies 1 7

Goblins
Zap Minion Horde Wizard
Bats
Zap
Zap
Fireball Goblins Bats Barbarians Minion Horde
Barbarians
Zap Minion Horde
Minion Horde
Goblins Zap Barbarians
Royal Giant
Fireball
Zap
Wizard
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Wizard
Barbarians Minion Horde Goblins Bats Zap
Barbarians Minion Horde Goblins Bats
Barbarians Minion Horde Goblins Bats
Barbarians Fireball
Fireball Goblins Bats Zap
Bats Minion Horde Zap Fireball Wizard
Zap Barbarians Fireball
Barbarians Minion Horde Goblins
Goblins Barbarians Minion Horde
Goblins Bats Barbarians Minion Horde Zap Fireball Wizard
Minion Horde Bats Zap Fireball Wizard
Barbarians Minion Horde Bats Zap Fireball Wizard
Fireball Wizard Goblins Bats Zap Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Zap Fireball
Barbarians Minion Horde Wizard Goblins Bats Fireball
Fireball Goblins Bats Zap Barbarians Minion Horde Wizard
Zap Wizard Bats Barbarians Fireball
Barbarians
Wizard Goblins Bats Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Fireball
Fireball Zap Wizard
Barbarians Goblins Bats Zap Minion Horde
Bats Zap Barbarians Minion Horde Fireball
Barbarians Minion Horde
Fireball Wizard Bats Zap Minion Horde
Goblins Bats Barbarians Minion Horde Fireball
Barbarians Minion Horde
Zap Minion Horde Goblins Bats Barbarians Fireball
Barbarians Minion Horde
Bats Barbarians Minion Horde
Zap Barbarians Fireball
Barbarians Minion Horde Fireball Wizard
Wizard Barbarians Minion Horde Fireball
Barbarians Goblins Bats Zap Minion Horde Fireball
Bats Zap Barbarians Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Barbarians Fireball
Fireball Wizard Zap Minion Horde
Fireball Wizard Bats Zap Minion Horde
Minion Horde Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblins Bats Minion Horde Fireball
Zap Minion Horde Fireball Wizard
Fireball Zap Wizard
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Bats Minion Horde
Zap Fireball Wizard
Zap Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Zap Barbarians Minion Horde Fireball
Zap Fireball Wizard
Minion Horde
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Bats Zap Minion Horde Fireball Wizard
Zap Bats Minion Horde Fireball Wizard
Minion Horde Fireball
Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball
Minion Horde
Fireball Wizard
Zap Minion Horde Bats Barbarians Fireball
Fireball Zap Wizard
Fireball
Fireball Minion Horde Wizard
Zap Fireball Wizard
Zap Fireball
Minion Horde
Zap Bats Minion Horde Fireball
Bats Zap Fireball
Zap Fireball

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