Deck 3.4

Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Good


Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks Similar

Advanced stuff

Defensive cards Defense


Units that can attack air. It's good to have at least two of them.

Archers Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.



Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Witch

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball


Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.


Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.


Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Archers Minions Giant Miner
Giant Snowball Goblins Archers Minions Witch Miner
Zap Goblins Archers Minions Witch
Barbarian Barrel Goblins Archers Witch
The Log Goblins Archers Witch
Earthquake Archers Witch
Arrows Goblins Archers Minions Witch
Royal Delivery Goblins Archers Minions Witch Miner
Fireball Archers Minions Witch
Poison Archers Minions Witch
Lightning Witch
Rocket Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info Ladder


Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.


Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.


Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Minions Miner Fireball Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Minions

Synergies   7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins + Miner Giant
Zap + Fireball Miner Giant
Archers + Giant
Minions + Giant Miner
+ Zap Giant Miner
+ Minions Witch Zap Fireball Goblins Archers Miner
+ Giant
+ Goblins Minions Zap Fireball Giant

Counters   44 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Minions Fireball
Archers Fireball Minions Witch Zap
Zap Fireball Witch Archers
Fireball Miner
Giant Archers Miner Fireball Minions Witch
Minions Goblins Fireball Archers
Fireball Zap Archers Goblins Minions Witch
Goblins Witch Fireball
Witch Archers Minions
Minions Witch
Archers Fireball Zap Minions Witch
Zap Fireball Miner Archers Witch Goblins
Goblins Archers Miner Minions Witch
Goblins Miner Minions Fireball
Minions Goblins Witch
Goblins Witch Minions Fireball Zap
Witch Fireball Giant Archers Miner
Fireball Witch Minions Archers
Minions Fireball
Fireball Zap Witch
Witch Fireball
Goblins Archers Witch Minions
Fireball Giant Witch Miner
Zap Minions Witch Goblins Fireball Miner
Miner Fireball
Fireball Miner
Minions Witch Giant Fireball
Fireball Witch Zap Archers
Minions Zap Archers Fireball Witch
Fireball Goblins Minions Zap Archers
Minions Archers Witch Goblins
Fireball Zap Archers
Minions Witch Archers
Fireball Witch
Minions Zap Witch Miner
Witch Goblins Minions Zap
Witch Fireball
Archers Minions Witch Fireball Zap
Minions Miner
Archers Fireball Minions
Archers Witch
Giant Miner Minions
Minions Witch Goblins
Minions Witch
Goblins Witch Archers Minions
Fireball Miner Goblins Archers Minions
Goblins Witch Minions Zap
Minions Witch Zap
Witch Archers
Fireball Minions Zap
Minions Fireball Archers Zap Witch
Minions Zap Archers Fireball Witch
Fireball Witch Minions Archers
Goblins Minions Fireball Archers
Goblins Zap
Goblins Archers Minions Witch Zap
Zap Minions Witch Miner Goblins
Minions Fireball Archers Witch Zap
Witch Minions

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Witch Zap Archers Fireball Minions
Witch Goblins Archers
Zap Archers Witch Minions Goblins
Zap Archers Witch Goblins
Zap Witch Minions Archers Fireball
Zap Witch Goblins Archers
Fireball Archers Goblins Witch
Minions Goblins Archers Witch Miner
Minions Archers Fireball Witch
Fireball Minions
Archers Witch
Fireball Minions Witch Zap Archers
Fireball Archers Witch