My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde
Giant Snowball
Goblins Archers Minion Horde Musketeer
Zap
Goblins Archers Minion Horde
Barbarian Barrel
Goblins Archers Knight Musketeer Wizard
The Log
Goblins Archers Musketeer
Earthquake
Archers
Arrows
Goblins Archers Minion Horde
Royal Delivery
Goblins Archers Knight Minion Horde Musketeer Wizard
Fireball
Archers Minion Horde Musketeer Wizard
Poison
Archers Minion Horde Musketeer Wizard
Lightning
Knight Musketeer Wizard
Rocket
Minion Horde Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Knight Musketeer Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Knight

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Zap
Goblins Archers Knight Minion Horde Musketeer Golem
Archers
Knight Goblins Zap Golem
Knight
Archers Musketeer Zap Minion Horde Wizard
Minion Horde
Zap Knight Golem
Musketeer
Knight Zap Golem
Wizard
Knight Golem
Golem
Zap Archers Minion Horde Musketeer Wizard

Defense Synergies 2 12

Goblins
Zap Archers Knight Minion Horde Musketeer Wizard
Zap
Goblins Archers Knight Minion Horde Musketeer
Archers
Knight Goblins Zap
Knight
Archers Musketeer Goblins Zap Minion Horde Wizard
Minion Horde
Goblins Zap Knight
Musketeer
Knight Goblins Zap
Wizard
Goblins Knight
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Musketeer Wizard
Minion Horde Goblins Zap Knight Musketeer
Minion Horde Goblins Archers Knight Musketeer
Minion Horde Goblins Knight Musketeer
Goblins Zap Archers Musketeer
Minion Horde Musketeer Zap Archers Wizard
Zap Musketeer
Minion Horde Goblins Musketeer
Knight Goblins Archers Minion Horde Musketeer
Goblins Archers Minion Horde Zap Knight Musketeer Wizard
Minion Horde Musketeer Zap Archers Wizard
Minion Horde Zap Knight Musketeer Wizard
Wizard Goblins Zap Minion Horde
Knight Minion Horde
Minion Horde Zap
Minion Horde Wizard Goblins Knight Musketeer
Goblins Zap Archers Knight Minion Horde Musketeer Wizard
Zap Wizard Archers Knight Musketeer
Musketeer
Wizard Goblins Archers Knight Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Archers
Zap Archers Knight Musketeer Wizard
Goblins Zap Knight Minion Horde Musketeer
Zap Knight Minion Horde Musketeer
Knight Minion Horde Musketeer
Wizard Zap Archers Minion Horde Musketeer
Goblins Archers Knight Minion Horde Musketeer
Knight Minion Horde
Zap Minion Horde Goblins Knight
Minion Horde Musketeer
Knight Minion Horde Musketeer
Zap
Knight Minion Horde Wizard
Wizard Archers Minion Horde Musketeer
Goblins Zap Archers Knight Minion Horde Musketeer
Zap Archers Minion Horde Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Musketeer
Zap Musketeer
Minion Horde
Knight Musketeer
Wizard Zap Minion Horde
Wizard Zap Minion Horde Musketeer
Archers Minion Horde Musketeer Wizard
Zap Wizard
Zap Wizard
Goblins Minion Horde Musketeer
Zap Knight Minion Horde Musketeer Wizard
Zap Archers Musketeer Wizard
Knight Musketeer
Minion Horde Musketeer
Zap Musketeer
Zap Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Minion Horde
Zap Archers Musketeer Wizard
Zap Wizard
Minion Horde Musketeer
Wizard
Musketeer
Zap Minion Horde Musketeer
Zap Wizard
Minion Horde
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Archers Minion Horde Musketeer Wizard
Zap Minion Horde Musketeer Wizard
Minion Horde
Zap Minion Horde Musketeer Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Archers Musketeer
Zap Archers Musketeer Wizard
Knight Minion Horde Musketeer Wizard
Zap Musketeer Wizard
Zap
Minion Horde Musketeer
Zap Minion Horde Musketeer
Zap Musketeer
Zap Musketeer

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