My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Goblins Cannon Barbarians Hog Rider
Zap
Fire Spirit Goblins Cannon
Barbarian Barrel
Fire Spirit Goblins Cannon Barbarians Valkyrie Wizard
The Log
Fire Spirit Goblins Cannon Barbarians Hog Rider
Earthquake
Cannon Barbarians Hog Rider
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Barbarians Valkyrie Hog Rider Wizard
Fireball
Cannon Barbarians Hog Rider Wizard
Poison
Cannon Barbarians Wizard
Lightning
Cannon Valkyrie Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Cannon Valkyrie Hog Rider Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Cannon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap
Goblins
Hog Rider Zap Valkyrie
Zap
Hog Rider Fire Spirit Goblins Valkyrie
Cannon
Barbarians
Hog Rider
Valkyrie
Fire Spirit Hog Rider Goblins Zap Wizard
Hog Rider
Fire Spirit Goblins Zap Valkyrie Barbarians Wizard
Wizard
Valkyrie Hog Rider

Defense Synergies 1 10

Fire Spirit
Zap Valkyrie
Goblins
Zap Cannon Wizard
Zap
Cannon Fire Spirit Goblins Barbarians Valkyrie
Cannon
Zap Goblins Valkyrie Wizard
Barbarians
Zap
Valkyrie
Fire Spirit Zap Cannon Wizard
Hog Rider
Wizard
Goblins Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie Wizard
Barbarians Goblins Zap Cannon Valkyrie
Cannon Barbarians Fire Spirit Goblins Valkyrie
Cannon Barbarians Goblins Valkyrie
Barbarians Valkyrie
Fire Spirit Goblins Zap Cannon Valkyrie
Fire Spirit Zap Cannon Wizard
Zap Cannon Barbarians Valkyrie
Cannon Barbarians Goblins
Fire Spirit Goblins Cannon Barbarians Valkyrie
Goblins Barbarians Valkyrie Zap Cannon Wizard
Zap Wizard
Cannon Barbarians Fire Spirit Zap Valkyrie Wizard
Fire Spirit Valkyrie Wizard Goblins Zap Cannon Barbarians
Barbarians Cannon
Barbarians Zap Cannon
Barbarians Wizard Goblins Cannon Valkyrie
Fire Spirit Cannon Goblins Zap Barbarians Valkyrie Wizard
Zap Valkyrie Wizard Fire Spirit Cannon Barbarians
Barbarians Cannon
Valkyrie Wizard Fire Spirit Goblins Cannon Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblins Zap
Zap Valkyrie Wizard
Barbarians Goblins Zap Valkyrie
Valkyrie Zap Barbarians
Barbarians Cannon Valkyrie
Fire Spirit Wizard Zap
Goblins Barbarians Valkyrie
Barbarians Valkyrie
Zap Goblins Barbarians Valkyrie
Cannon Barbarians
Barbarians Valkyrie
Zap Barbarians Valkyrie
Barbarians Cannon Valkyrie Wizard
Wizard Cannon Barbarians Valkyrie
Barbarians Goblins Zap Valkyrie
Valkyrie Zap Cannon Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Barbarians Valkyrie
Wizard Fire Spirit Zap Valkyrie
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Goblins
Zap Valkyrie Wizard
Fire Spirit Zap Wizard
Fire Spirit
Zap
Zap Wizard
Wizard
Fire Spirit Zap Wizard
Fire Spirit Zap Valkyrie Wizard
Wizard
Zap Barbarians
Zap Fire Spirit Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Wizard
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Fire Spirit Barbarians
Fire Spirit Zap Wizard
Valkyrie Wizard
Zap Wizard
Zap
Zap
Zap
Zap

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