My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel
Giant Snowball
Goblins Spear Goblins Goblin Gang Goblin Barrel
Zap
Goblins Spear Goblins Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Inferno Tower Goblin Barrel
The Log
Goblins Spear Goblins Goblin Gang Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblins Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Goblins Spear Goblins Goblin Gang Goblin Barrel
Fireball
Goblin Gang Inferno Tower Goblin Barrel
Poison
Spear Goblins Goblin Gang Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Goblin Gang Goblin Barrel Fireball Inferno Tower Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Spear Goblins
Goblin Barrel Zap Goblin Gang Golem
Zap
Fireball Goblins Spear Goblins Golem
Goblin Gang
Goblin Barrel Spear Goblins Golem
Fireball
Zap Golem
Inferno Tower
Goblin Barrel
Spear Goblins Goblin Gang Golem
Golem
Fireball Spear Goblins Zap Goblin Gang Goblin Barrel

Defense Synergies 2 8

Goblins
Zap Inferno Tower
Spear Goblins
Zap Goblin Gang Inferno Tower
Zap
Fireball Goblins Spear Goblins Goblin Gang Inferno Tower
Goblin Gang
Inferno Tower Spear Goblins Zap
Fireball
Zap Inferno Tower
Inferno Tower
Goblin Gang Goblins Spear Goblins Zap Fireball
Goblin Barrel
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Inferno Tower
Inferno Tower Goblins Zap Goblin Gang
Goblin Gang Inferno Tower Goblins
Inferno Tower Goblins Goblin Gang
Fireball
Goblin Gang Fireball Goblins Spear Goblins Zap
Inferno Tower Spear Goblins Zap Goblin Gang Fireball
Zap Fireball Inferno Tower
Inferno Tower Goblins Goblin Gang
Goblin Gang Goblins Spear Goblins Inferno Tower
Goblins Goblin Gang Spear Goblins Zap Fireball
Inferno Tower Spear Goblins Zap Goblin Gang Fireball
Inferno Tower Zap Goblin Gang Fireball
Fireball Goblins Zap Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Fireball
Goblins Goblin Gang Fireball Inferno Tower
Fireball Goblins Spear Goblins Zap Goblin Gang
Zap Spear Goblins Fireball
Inferno Tower
Goblin Gang Goblins Spear Goblins Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins Zap Fireball Inferno Tower
Fireball Zap Goblin Gang
Goblin Gang Goblins Spear Goblins Zap Inferno Tower
Goblin Gang Zap Fireball Inferno Tower
Inferno Tower Goblin Gang
Fireball Zap Goblin Gang
Goblin Gang Goblins Spear Goblins Fireball Inferno Tower
Inferno Tower
Zap Goblins Spear Goblins Fireball Inferno Tower
Inferno Tower Goblin Gang
Inferno Tower
Zap Fireball
Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Goblins Spear Goblins Zap Fireball
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Spear Goblins Zap
Fireball Zap
Fireball Zap
Goblins Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

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