My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Minion Horde Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Hog Rider
Giant Snowball
Goblins Spear Goblins Minion Horde Hog Rider Baby Dragon
Zap
Goblins Spear Goblins Minion Horde Inferno Tower
Barbarian Barrel
Goblins Spear Goblins Inferno Tower
The Log
Goblins Spear Goblins Hog Rider
Earthquake
Spear Goblins Hog Rider Inferno Tower
Arrows
Goblins Spear Goblins Minion Horde
Royal Delivery
Goblins Spear Goblins Minion Horde Hog Rider Baby Dragon
Fireball
Minion Horde Hog Rider Inferno Tower Baby Dragon
Poison
Spear Goblins Minion Horde Inferno Tower
Lightning
Inferno Tower Baby Dragon
Rocket
Minion Horde Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Arrows Hog Rider Baby Dragon Minion Horde Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Arrows

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Baby Dragon
Spear Goblins
Hog Rider Zap Baby Dragon
Zap
Arrows Hog Rider Goblins Spear Goblins Minion Horde Baby Dragon
Arrows
Zap Hog Rider
Minion Horde
Zap Hog Rider
Hog Rider
Goblins Spear Goblins Zap Arrows Minion Horde Baby Dragon
Inferno Tower
Baby Dragon
Goblins Spear Goblins Zap Hog Rider

Defense Synergies 0 14

Goblins
Zap Minion Horde Inferno Tower
Spear Goblins
Zap Arrows Inferno Tower Baby Dragon
Zap
Goblins Spear Goblins Arrows Minion Horde Inferno Tower Baby Dragon
Arrows
Spear Goblins Zap Inferno Tower
Minion Horde
Goblins Zap Inferno Tower
Hog Rider
Inferno Tower
Goblins Spear Goblins Zap Arrows Minion Horde Baby Dragon
Baby Dragon
Spear Goblins Zap Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde Inferno Tower Baby Dragon
Minion Horde Inferno Tower Goblins Zap
Minion Horde Inferno Tower Goblins
Minion Horde Inferno Tower Goblins
Arrows
Arrows Goblins Spear Goblins Zap Baby Dragon
Minion Horde Inferno Tower Spear Goblins Zap Arrows Baby Dragon
Zap Arrows Inferno Tower Baby Dragon
Minion Horde Inferno Tower Goblins
Goblins Spear Goblins Minion Horde Inferno Tower
Goblins Minion Horde Spear Goblins Zap Arrows Baby Dragon
Arrows Minion Horde Inferno Tower Spear Goblins Zap Baby Dragon
Minion Horde Inferno Tower Zap
Goblins Zap Arrows Minion Horde Baby Dragon
Inferno Tower Minion Horde
Minion Horde Inferno Tower Zap
Minion Horde Goblins Arrows Inferno Tower
Arrows Goblins Spear Goblins Zap Minion Horde Baby Dragon
Zap Arrows Baby Dragon Spear Goblins
Inferno Tower
Goblins Spear Goblins Arrows Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Zap Inferno Tower
Zap Arrows Baby Dragon
Goblins Spear Goblins Zap Minion Horde Inferno Tower
Zap Minion Horde Inferno Tower
Inferno Tower Minion Horde
Arrows Zap Minion Horde Baby Dragon
Goblins Spear Goblins Minion Horde Inferno Tower
Inferno Tower Minion Horde
Zap Minion Horde Goblins Spear Goblins Inferno Tower Baby Dragon
Inferno Tower Minion Horde
Minion Horde Inferno Tower
Zap Arrows
Minion Horde Inferno Tower
Minion Horde Baby Dragon
Inferno Tower Goblins Spear Goblins Zap Minion Horde Baby Dragon
Arrows Zap Minion Horde Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon
Arrows Zap Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows
Zap Arrows Minion Horde Baby Dragon
Arrows Spear Goblins Zap Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Goblins Minion Horde
Zap Arrows Minion Horde
Zap Arrows Baby Dragon
Baby Dragon
Arrows Minion Horde Baby Dragon
Zap Arrows Baby Dragon
Spear Goblins Zap Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows
Minion Horde
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Minion Horde Baby Dragon
Arrows
Zap Arrows Minion Horde Baby Dragon
Zap Arrows Baby Dragon
Minion Horde
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Minion Horde Baby Dragon
Zap Minion Horde
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Spear Goblins
Zap Arrows Baby Dragon
Arrows
Minion Horde Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows
Minion Horde
Zap Minion Horde Baby Dragon
Zap
Zap Baby Dragon

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