My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant Skeleton
Giant Snowball
Fire Spirit Goblins Spear Goblins Minions
Zap
Fire Spirit Goblins Spear Goblins Minions
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Giant Skeleton
The Log
Fire Spirit Goblins Spear Goblins Giant Skeleton
Earthquake
Spear Goblins
Arrows
Fire Spirit Goblins Spear Goblins Minions
Royal Delivery
Fire Spirit Goblins Spear Goblins Minions Giant Skeleton P.E.K.K.A
Fireball
Minions
Poison
Spear Goblins Minions
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Rocket Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins Zap Minions Rocket Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Spear Goblins Zap

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Giant Skeleton
Goblins
Zap
Spear Goblins
Zap Giant Skeleton
Zap
P.E.K.K.A Fire Spirit Goblins Spear Goblins Minions Giant Skeleton
Minions
Zap Giant Skeleton P.E.K.K.A
Rocket
Giant Skeleton
Fire Spirit Spear Goblins Zap Minions
P.E.K.K.A
Fire Spirit Zap Minions

Defense Synergies 0 15

Fire Spirit
Spear Goblins Zap Giant Skeleton P.E.K.K.A
Goblins
Zap Giant Skeleton
Spear Goblins
Fire Spirit Zap Minions Giant Skeleton P.E.K.K.A
Zap
Fire Spirit Goblins Spear Goblins Minions Giant Skeleton P.E.K.K.A
Minions
Spear Goblins Zap Giant Skeleton P.E.K.K.A
Rocket
Giant Skeleton
Fire Spirit Goblins Spear Goblins Zap Minions
P.E.K.K.A
Fire Spirit Spear Goblins Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zap Minions
P.E.K.K.A Goblins Zap Minions
Rocket P.E.K.K.A Fire Spirit Goblins Minions Giant Skeleton
P.E.K.K.A Goblins Minions
Rocket Giant Skeleton P.E.K.K.A
Fire Spirit Goblins Spear Goblins Zap Minions
Minions Rocket Fire Spirit Spear Goblins Zap
Rocket Zap Giant Skeleton P.E.K.K.A
P.E.K.K.A Goblins Minions
Fire Spirit Goblins Spear Goblins Giant Skeleton
Goblins Minions Spear Goblins Zap Giant Skeleton
Minions Spear Goblins Zap
P.E.K.K.A Fire Spirit Zap Minions Rocket Giant Skeleton
Fire Spirit Rocket Goblins Zap Minions P.E.K.K.A
P.E.K.K.A
Rocket Zap P.E.K.K.A
Goblins Minions P.E.K.K.A
Fire Spirit Goblins Spear Goblins Zap Minions
Zap Fire Spirit Spear Goblins Minions Giant Skeleton
P.E.K.K.A
Fire Spirit Goblins Spear Goblins Minions Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Zap Giant Skeleton P.E.K.K.A
Zap Rocket
Giant Skeleton P.E.K.K.A Goblins Spear Goblins Zap Minions Rocket
Rocket Giant Skeleton P.E.K.K.A Zap
Giant Skeleton P.E.K.K.A
Fire Spirit Rocket Zap Minions
Rocket P.E.K.K.A Goblins Spear Goblins Minions Giant Skeleton
Giant Skeleton P.E.K.K.A
Zap Rocket Giant Skeleton P.E.K.K.A Goblins Spear Goblins Minions
P.E.K.K.A
P.E.K.K.A Minions Giant Skeleton
Rocket P.E.K.K.A Zap Giant Skeleton
Rocket Giant Skeleton P.E.K.K.A
Goblins Spear Goblins Zap Minions Rocket Giant Skeleton P.E.K.K.A
Minions Zap Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Zap
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Fire Spirit Zap
Fire Spirit Spear Goblins Zap Minions Rocket
Fire Spirit
Fire Spirit Zap
Zap
Rocket Fire Spirit Goblins Minions
Rocket Zap
Fire Spirit Zap Rocket
Rocket Fire Spirit
Minions Rocket
Zap
Rocket Spear Goblins Zap
Rocket
Rocket
Minions Rocket
Rocket Fire Spirit Zap
Rocket Fire Spirit Zap
Rocket Minions Giant Skeleton
Rocket
Rocket
Rocket Zap
Zap Fire Spirit
Zap
Zap
Rocket Zap
Fire Spirit Zap
Zap Rocket Minions
Zap Rocket
Zap Rocket
P.E.K.K.A Giant Skeleton
Rocket
Zap Fire Spirit Spear Goblins Minions Rocket
Rocket Fire Spirit Zap
Rocket
Zap
Rocket Zap Giant Skeleton
P.E.K.K.A
Zap Minions Rocket Giant Skeleton
Zap Rocket
Zap Rocket Giant Skeleton

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