My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Furnace Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Goblins Spear Goblins Musketeer Furnace
Zap
Goblins Spear Goblins Furnace
Barbarian Barrel
Goblins Spear Goblins Knight Musketeer Furnace Wizard
The Log
Goblins Spear Goblins Musketeer Furnace
Earthquake
Spear Goblins Furnace
Arrows
Goblins Spear Goblins Furnace
Royal Delivery
Goblins Spear Goblins Knight Musketeer Wizard
Fireball
Musketeer Furnace Wizard
Poison
Spear Goblins Musketeer Furnace Wizard
Lightning
Knight Musketeer Furnace Wizard
Rocket
Musketeer Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins The Log Knight Musketeer Furnace Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins The Log Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Knight Furnace Golem
Knight
Spear Goblins Musketeer Furnace Wizard The Log
Musketeer
Knight Golem The Log
Furnace
Spear Goblins Knight Golem
Wizard
Knight Golem
Golem
Spear Goblins Musketeer Furnace Wizard The Log
The Log
Knight Musketeer Golem

Defense Synergies 3 11

Goblins
Knight Musketeer Wizard The Log
Spear Goblins
Knight Musketeer The Log
Knight
Spear Goblins Musketeer Goblins Furnace Wizard The Log
Musketeer
Knight The Log Goblins Spear Goblins Furnace
Furnace
Knight Musketeer
Wizard
Goblins Knight The Log
Golem
The Log
Musketeer Goblins Spear Goblins Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Musketeer Wizard The Log
Goblins Knight Musketeer Furnace The Log
Furnace Goblins Knight Musketeer
Goblins Knight Musketeer Furnace
The Log
The Log Goblins Spear Goblins Musketeer Furnace
Musketeer Furnace Spear Goblins Wizard
Musketeer The Log
Goblins Musketeer Furnace
Knight Goblins Spear Goblins Musketeer
Goblins Spear Goblins Knight Musketeer Furnace Wizard The Log
Musketeer Spear Goblins Furnace Wizard
Furnace Knight Musketeer Wizard The Log
Wizard Goblins Furnace The Log
Knight Furnace
Furnace The Log
Wizard Goblins Knight Musketeer Furnace
Goblins Spear Goblins Knight Musketeer Furnace Wizard The Log
Furnace Wizard The Log Spear Goblins Knight Musketeer
Musketeer
Wizard Goblins Spear Goblins Knight Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Furnace
Knight Musketeer Wizard The Log
Goblins Spear Goblins Knight Musketeer Furnace The Log
Knight Musketeer The Log
Knight Musketeer
Furnace Wizard Musketeer
Goblins Spear Goblins Knight Musketeer Furnace
Knight
Goblins Spear Goblins Knight The Log
Musketeer
Knight Musketeer
The Log
Knight Wizard
Wizard Musketeer Furnace
Goblins Spear Goblins Knight Musketeer Furnace The Log
Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer The Log
The Log
Knight Musketeer The Log
Wizard Furnace The Log
Wizard Spear Goblins Musketeer Furnace
Musketeer Furnace Wizard The Log
The Log Wizard
The Log Wizard
Goblins Musketeer
Knight Musketeer Wizard The Log
Musketeer Wizard
Knight Musketeer The Log
Musketeer
Musketeer Furnace The Log
Spear Goblins Musketeer Furnace Wizard The Log
Musketeer Furnace Wizard The Log
Musketeer Wizard The Log
Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Musketeer The Log
The Log Furnace Wizard
The Log Musketeer Wizard
Musketeer Wizard The Log
Musketeer The Log
Musketeer Furnace Wizard
Musketeer Wizard
Musketeer Wizard The Log
Wizard The Log
Spear Goblins Musketeer
Musketeer Wizard
The Log
Knight Musketeer Wizard
The Log Musketeer Wizard
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log

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