My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Flying Machine Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Flying Machine Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant
Giant Snowball
Goblins Spear Goblins Flying Machine
Zap
Goblins Spear Goblins Flying Machine
Barbarian Barrel
Goblins Spear Goblins Knight Ice Wizard
The Log
Goblins Spear Goblins
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins Flying Machine
Royal Delivery
Goblins Spear Goblins Knight Flying Machine Ice Wizard
Fireball
Flying Machine Ice Wizard
Poison
Spear Goblins Flying Machine Ice Wizard
Lightning
Knight Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap The Log Knight Ice Wizard Flying Machine Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Zap The Log

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Spear Goblins
Knight Zap Flying Machine Giant
Zap
Giant Goblins Spear Goblins Knight Flying Machine The Log Ice Wizard
Knight
Spear Goblins Zap Flying Machine The Log Ice Wizard
Flying Machine
Spear Goblins Zap Knight Giant
Giant
Zap Goblins Spear Goblins Flying Machine The Log Ice Wizard
The Log
Zap Knight Giant
Ice Wizard
Zap Knight Giant

Defense Synergies 2 18

Goblins
Zap Knight Flying Machine The Log Ice Wizard
Spear Goblins
Knight Zap Flying Machine The Log Ice Wizard
Zap
Goblins Spear Goblins Knight Flying Machine The Log Ice Wizard
Knight
Spear Goblins Ice Wizard Goblins Zap Flying Machine The Log
Flying Machine
Goblins Spear Goblins Zap Knight The Log Ice Wizard
Giant
The Log
Goblins Spear Goblins Zap Knight Flying Machine Ice Wizard
Ice Wizard
Knight Goblins Spear Goblins Zap Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Flying Machine The Log
Goblins Zap Knight Flying Machine The Log Ice Wizard
Goblins Knight Ice Wizard
Goblins Knight Ice Wizard
The Log
The Log Goblins Spear Goblins Zap Flying Machine Ice Wizard
Spear Goblins Zap Flying Machine Ice Wizard
Zap Flying Machine The Log
Goblins Ice Wizard
Knight Goblins Spear Goblins Ice Wizard
Goblins Ice Wizard Spear Goblins Zap Knight Flying Machine The Log
Spear Goblins Zap Flying Machine Ice Wizard
Zap Knight Flying Machine The Log Ice Wizard
Goblins Zap The Log
Knight
Zap The Log
Goblins Knight
Goblins Spear Goblins Zap Knight Flying Machine The Log Ice Wizard
Zap The Log Spear Goblins Knight Flying Machine Ice Wizard
Goblins Spear Goblins Knight Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Zap
Zap Knight Flying Machine The Log
Goblins Spear Goblins Zap Knight The Log
Zap Knight The Log
Knight
Zap Flying Machine Ice Wizard
Goblins Spear Goblins Knight Flying Machine Ice Wizard
Knight
Zap Goblins Spear Goblins Knight Flying Machine The Log
Knight Flying Machine
Zap The Log
Knight
Flying Machine
Goblins Spear Goblins Zap Knight Flying Machine The Log
Zap Flying Machine The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine The Log
Zap Flying Machine The Log Ice Wizard
Flying Machine The Log
Knight Flying Machine The Log
Zap The Log
Spear Goblins Zap Flying Machine Ice Wizard
Flying Machine The Log
The Log Zap Flying Machine Ice Wizard
The Log Zap Flying Machine
Goblins
Zap Knight Flying Machine The Log
Zap Flying Machine
Flying Machine Knight The Log
Flying Machine
Zap Flying Machine The Log
Spear Goblins Zap Flying Machine The Log
Flying Machine The Log
Zap Flying Machine The Log
Zap Flying Machine The Log
The Log
The Log
Zap Flying Machine The Log
Zap The Log Ice Wizard
The Log Zap Flying Machine Ice Wizard
Zap Flying Machine The Log
Zap The Log
Zap Flying Machine Ice Wizard
Zap Flying Machine
Zap The Log
Zap
The Log
Zap Spear Goblins Flying Machine
Zap Flying Machine Ice Wizard
The Log
Knight Flying Machine
The Log Zap Flying Machine
Zap
Flying Machine
Zap Flying Machine The Log
Zap Flying Machine
Zap Flying Machine The Log

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