My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Knight Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Hog Rider
Giant Snowball
Goblins Spear Goblins Bomber Archers Barbarians Hog Rider
Zap
Goblins Spear Goblins Bomber Archers
Barbarian Barrel
Goblins Spear Goblins Bomber Archers Knight Barbarians
The Log
Goblins Spear Goblins Bomber Archers Barbarians Hog Rider
Earthquake
Spear Goblins Bomber Archers Barbarians Hog Rider
Arrows
Goblins Spear Goblins Bomber Archers
Royal Delivery
Goblins Spear Goblins Bomber Archers Knight Barbarians Hog Rider
Fireball
Bomber Archers Barbarians Hog Rider
Poison
Spear Goblins Bomber Archers Barbarians
Lightning
Knight Ice Golem
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Ice Golem Archers Knight Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Bomber Ice Golem

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers Ice Golem
Spear Goblins
Knight Ice Golem Hog Rider
Bomber
Knight Ice Golem Hog Rider
Archers
Knight Ice Golem Goblins Hog Rider
Knight
Spear Goblins Archers Hog Rider Bomber
Barbarians
Hog Rider
Ice Golem
Spear Goblins Archers Hog Rider Goblins Bomber
Hog Rider
Goblins Spear Goblins Knight Ice Golem Bomber Archers Barbarians

Defense Synergies 6 6

Goblins
Bomber Archers Knight Ice Golem
Spear Goblins
Knight Ice Golem Archers Barbarians
Bomber
Knight Ice Golem Goblins
Archers
Knight Ice Golem Goblins Spear Goblins
Knight
Spear Goblins Bomber Archers Goblins
Barbarians
Spear Goblins
Ice Golem
Spear Goblins Bomber Archers Goblins
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Ice Golem
Barbarians Goblins Bomber Knight
Barbarians Goblins Bomber Archers Knight
Barbarians Goblins Bomber Knight
Bomber Barbarians
Goblins Spear Goblins Bomber Archers
Spear Goblins Archers
Barbarians Ice Golem
Barbarians Goblins
Knight Goblins Spear Goblins Bomber Archers Barbarians Ice Golem
Goblins Archers Barbarians Spear Goblins Bomber Knight Ice Golem
Spear Goblins Archers
Barbarians Bomber Knight
Bomber Goblins Barbarians
Barbarians Knight
Barbarians
Barbarians Goblins Bomber Knight
Goblins Spear Goblins Bomber Archers Knight Barbarians
Spear Goblins Bomber Archers Knight Barbarians Ice Golem
Barbarians
Bomber Goblins Spear Goblins Archers Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Goblins Spear Goblins Archers Ice Golem
Bomber Archers Knight Ice Golem
Barbarians Goblins Spear Goblins Knight Ice Golem
Knight Barbarians Ice Golem
Barbarians Knight
Archers Ice Golem
Goblins Spear Goblins Archers Knight Barbarians Ice Golem
Knight Barbarians
Goblins Spear Goblins Knight Barbarians Ice Golem
Barbarians
Knight Barbarians
Barbarians
Barbarians Knight Ice Golem
Bomber Archers Barbarians
Barbarians Goblins Spear Goblins Bomber Archers Knight Ice Golem
Bomber Archers Barbarians Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem
Knight Barbarians Ice Golem
Bomber
Spear Goblins Ice Golem
Bomber Archers
Ice Golem
Goblins
Knight
Archers
Knight Ice Golem
Ice Golem
Spear Goblins Bomber
Bomber
Bomber Archers
Bomber
Barbarians
Ice Golem Bomber
Archers Ice Golem
Bomber
Spear Goblins Archers Barbarians
Archers
Knight
Bomber Ice Golem

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