My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Fire Spirit Goblins Spear Goblins Barbarians Hog Rider
Zap
Fire Spirit Goblins Spear Goblins
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Barbarians
The Log
Fire Spirit Goblins Spear Goblins Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Fire Spirit Goblins Spear Goblins
Royal Delivery
Fire Spirit Goblins Spear Goblins Barbarians Mini P.E.K.K.A Hog Rider
Fireball
Barbarians Hog Rider
Poison
Spear Goblins Barbarians
Lightning
Mini P.E.K.K.A
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins Zap Fireball Mini P.E.K.K.A Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Spear Goblins Zap

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Goblins
Hog Rider Zap
Spear Goblins
Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Fire Spirit Goblins Spear Goblins Mini P.E.K.K.A
Barbarians
Hog Rider
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Fire Spirit Spear Goblins Zap Hog Rider
Hog Rider
Fire Spirit Goblins Spear Goblins Zap Fireball Barbarians Mini P.E.K.K.A

Defense Synergies 2 9

Fire Spirit
Spear Goblins Zap Mini P.E.K.K.A
Goblins
Zap
Spear Goblins
Fire Spirit Zap Barbarians Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Goblins Spear Goblins Barbarians
Barbarians
Spear Goblins Zap
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Spear Goblins Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball
Barbarians Mini P.E.K.K.A Goblins Zap
Barbarians Mini P.E.K.K.A Fire Spirit Goblins
Barbarians Mini P.E.K.K.A Goblins
Barbarians Fireball Mini P.E.K.K.A
Fireball Fire Spirit Goblins Spear Goblins Zap
Fire Spirit Spear Goblins Zap Fireball
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblins
Fire Spirit Goblins Spear Goblins Barbarians Mini P.E.K.K.A
Goblins Barbarians Spear Goblins Zap Fireball
Spear Goblins Zap Fireball
Barbarians Mini P.E.K.K.A Fire Spirit Zap Fireball
Fire Spirit Fireball Goblins Zap Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Fireball Mini P.E.K.K.A
Barbarians Goblins Fireball Mini P.E.K.K.A
Fire Spirit Fireball Goblins Spear Goblins Zap Barbarians
Zap Fire Spirit Spear Goblins Barbarians Fireball
Barbarians Mini P.E.K.K.A
Fire Spirit Goblins Spear Goblins Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Spear Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A
Barbarians Goblins Spear Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A
Fire Spirit Fireball Zap
Mini P.E.K.K.A Goblins Spear Goblins Barbarians Fireball
Mini P.E.K.K.A Barbarians
Zap Goblins Spear Goblins Barbarians Fireball Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball
Barbarians Fireball
Barbarians Goblins Spear Goblins Zap Fireball Mini P.E.K.K.A
Zap Barbarians Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Spear Goblins Zap
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblins Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Spear Goblins Barbarians Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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