My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel
Giant Snowball
Goblins Spear Goblins Goblin Gang Goblin Barrel
Zap
Goblins Spear Goblins Goblin Gang Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Wizard Goblin Barrel
The Log
Goblins Spear Goblins Goblin Gang Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Goblin Barrel
Arrows
Goblins Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Goblins Spear Goblins Goblin Gang Wizard Goblin Barrel
Fireball
Goblin Gang Wizard Goblin Barrel
Poison
Spear Goblins Goblin Gang Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Spear Goblins The Log Goblin Gang Goblin Barrel Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Goblins Spear Goblins The Log

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Barrel Goblin Gang Mega Knight
Goblin Gang
Goblin Barrel Spear Goblins Mirror
Wizard
Mega Knight
Mirror
Goblin Barrel The Log Goblin Gang
Goblin Barrel
Spear Goblins Goblin Gang Mirror Mega Knight
The Log
Mirror Mega Knight
Mega Knight
Spear Goblins Wizard Goblin Barrel The Log

Defense Synergies 0 12

Goblins
Wizard The Log
Spear Goblins
Goblin Gang The Log Mega Knight
Goblin Gang
Spear Goblins Mirror The Log
Wizard
Goblins The Log Mega Knight
Mirror
Goblin Gang The Log Mega Knight
Goblin Barrel
The Log
Goblins Spear Goblins Goblin Gang Wizard Mirror Mega Knight
Mega Knight
Spear Goblins Wizard Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard The Log
Goblins Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Goblins
Goblins Goblin Gang Mega Knight
The Log Mega Knight
Goblin Gang The Log Goblins Spear Goblins Mega Knight
Spear Goblins Goblin Gang Wizard
The Log Mega Knight
Goblins Goblin Gang
Goblin Gang Goblins Spear Goblins Mega Knight
Goblins Goblin Gang Spear Goblins Wizard The Log Mega Knight
Spear Goblins Goblin Gang Wizard
Mega Knight Goblin Gang Wizard The Log
Wizard Mega Knight Goblins Goblin Gang The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Wizard Mega Knight Goblins Goblin Gang
Mega Knight Goblins Spear Goblins Goblin Gang Wizard The Log
Wizard The Log Spear Goblins Mega Knight
Goblin Gang Wizard Mega Knight Goblins Spear Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblins Spear Goblins
Goblin Gang Wizard The Log Mega Knight
Goblin Gang Mega Knight Goblins Spear Goblins The Log
Goblin Gang Mega Knight The Log
Goblin Gang Mega Knight
Wizard Goblin Gang
Goblin Gang Goblins Spear Goblins
Mega Knight
Mega Knight Goblins Spear Goblins The Log
Goblin Gang
Mega Knight
Mega Knight The Log
Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Goblins Spear Goblins The Log
Mega Knight Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log Mega Knight
Wizard Spear Goblins
Wizard The Log
The Log Wizard
The Log Wizard
Goblins Goblin Gang
Wizard The Log
Wizard
The Log
The Log
Spear Goblins Wizard The Log
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Wizard
Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Spear Goblins Goblin Gang
Wizard
The Log
Goblin Gang Wizard Mega Knight
The Log Wizard
Mega Knight
Goblin Gang The Log
The Log Mega Knight

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