My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Lava Hound
Giant Snowball
Goblins Spear Goblins Minions Cannon Baby Dragon Lava Hound
Zap
Goblins Spear Goblins Minions Cannon Lava Hound
Barbarian Barrel
Goblins Spear Goblins Cannon
The Log
Goblins Spear Goblins Cannon
Earthquake
Spear Goblins Cannon
Arrows
Goblins Spear Goblins Minions Lava Hound
Royal Delivery
Goblins Spear Goblins Minions Baby Dragon Lava Hound
Fireball
Minions Cannon Baby Dragon Lava Hound
Poison
Spear Goblins Minions Cannon Lava Hound
Lightning
Cannon Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Minions Cannon Fireball Baby Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Minions

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Spear Goblins
Baby Dragon
Arrows
Fireball Lava Hound
Minions
Lava Hound Baby Dragon
Cannon
Fireball
Arrows Lava Hound Baby Dragon
Baby Dragon
Lava Hound Goblins Spear Goblins Minions Fireball
Lava Hound
Arrows Minions Fireball Baby Dragon

Defense Synergies 0 11

Goblins
Cannon
Spear Goblins
Arrows Minions Cannon Baby Dragon
Arrows
Spear Goblins Cannon Fireball
Minions
Spear Goblins Cannon Baby Dragon
Cannon
Goblins Spear Goblins Arrows Minions Fireball Baby Dragon
Fireball
Arrows Cannon
Baby Dragon
Spear Goblins Minions Cannon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Cannon Fireball Baby Dragon
Goblins Minions Cannon
Cannon Goblins Minions
Cannon Goblins Minions
Arrows Fireball
Arrows Fireball Goblins Spear Goblins Minions Cannon Baby Dragon
Minions Spear Goblins Arrows Cannon Fireball Baby Dragon
Arrows Cannon Fireball Baby Dragon
Cannon Goblins Minions
Goblins Spear Goblins Cannon
Goblins Minions Spear Goblins Arrows Cannon Fireball Baby Dragon
Arrows Minions Spear Goblins Fireball Baby Dragon
Cannon Minions Fireball
Fireball Goblins Arrows Minions Cannon Baby Dragon
Cannon
Cannon Fireball
Goblins Arrows Minions Cannon Fireball
Arrows Cannon Fireball Goblins Spear Goblins Minions Baby Dragon
Arrows Baby Dragon Spear Goblins Minions Cannon Fireball
Cannon
Goblins Spear Goblins Arrows Minions Cannon Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Fireball
Fireball Arrows Baby Dragon
Goblins Spear Goblins Minions
Fireball
Cannon
Arrows Fireball Minions Baby Dragon
Goblins Spear Goblins Minions Fireball
Goblins Spear Goblins Minions Fireball Baby Dragon
Cannon
Minions
Arrows Fireball
Cannon Fireball
Cannon Fireball Baby Dragon
Goblins Spear Goblins Minions Fireball Baby Dragon
Arrows Minions Cannon Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Spear Goblins Minions Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Goblins Minions Fireball
Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Minions Fireball Baby Dragon
Arrows Fireball Baby Dragon
Spear Goblins Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Minions
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Minions Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Minions Fireball
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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