My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Knight Valkyrie Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Giant Skeleton
Giant Snowball
Goblins Spear Goblins Bomber Archers Baby Dragon
Zap
Goblins Spear Goblins Bomber Archers
Barbarian Barrel
Goblins Spear Goblins Bomber Archers Knight Valkyrie Giant Skeleton
The Log
Goblins Spear Goblins Bomber Archers Giant Skeleton
Earthquake
Spear Goblins Bomber Archers
Arrows
Goblins Spear Goblins Bomber Archers
Royal Delivery
Goblins Spear Goblins Bomber Archers Knight Valkyrie Baby Dragon Giant Skeleton
Fireball
Bomber Archers Baby Dragon
Poison
Spear Goblins Bomber Archers
Lightning
Knight Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Valkyrie Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Archers Knight Valkyrie Baby Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bomber Archers

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie Baby Dragon
Spear Goblins
Knight Valkyrie Baby Dragon Giant Skeleton
Bomber
Knight Valkyrie Baby Dragon Giant Skeleton
Archers
Knight Valkyrie Goblins Baby Dragon Giant Skeleton
Knight
Spear Goblins Archers Baby Dragon Bomber
Valkyrie
Spear Goblins Archers Goblins Bomber Baby Dragon Giant Skeleton
Baby Dragon
Knight Goblins Spear Goblins Bomber Archers Valkyrie Giant Skeleton
Giant Skeleton
Spear Goblins Bomber Archers Valkyrie Baby Dragon

Defense Synergies 4 14

Goblins
Bomber Archers Knight Giant Skeleton
Spear Goblins
Knight Archers Valkyrie Baby Dragon Giant Skeleton
Bomber
Knight Goblins Valkyrie
Archers
Knight Valkyrie Goblins Spear Goblins Baby Dragon Giant Skeleton
Knight
Spear Goblins Bomber Archers Goblins Baby Dragon
Valkyrie
Archers Spear Goblins Bomber Baby Dragon
Baby Dragon
Spear Goblins Archers Knight Valkyrie Giant Skeleton
Giant Skeleton
Goblins Spear Goblins Archers Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Valkyrie Baby Dragon
Goblins Bomber Knight Valkyrie
Goblins Bomber Archers Knight Valkyrie Giant Skeleton
Goblins Bomber Knight Valkyrie
Bomber Valkyrie Giant Skeleton
Goblins Spear Goblins Bomber Archers Valkyrie Baby Dragon
Spear Goblins Archers Baby Dragon
Valkyrie Baby Dragon Giant Skeleton
Goblins
Knight Goblins Spear Goblins Bomber Archers Valkyrie Giant Skeleton
Goblins Archers Valkyrie Spear Goblins Bomber Knight Baby Dragon Giant Skeleton
Spear Goblins Archers Baby Dragon
Bomber Knight Valkyrie Giant Skeleton
Bomber Valkyrie Goblins Baby Dragon
Knight
Goblins Bomber Knight Valkyrie
Goblins Spear Goblins Bomber Archers Knight Valkyrie Baby Dragon
Valkyrie Baby Dragon Spear Goblins Bomber Archers Knight Giant Skeleton
Bomber Valkyrie Goblins Spear Goblins Archers Knight Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Goblins Spear Goblins Archers Giant Skeleton
Bomber Archers Knight Valkyrie Baby Dragon
Giant Skeleton Goblins Spear Goblins Knight Valkyrie
Valkyrie Giant Skeleton Knight
Giant Skeleton Knight Valkyrie
Archers Baby Dragon
Goblins Spear Goblins Archers Knight Valkyrie Giant Skeleton
Giant Skeleton Knight Valkyrie
Giant Skeleton Goblins Spear Goblins Knight Valkyrie Baby Dragon
Knight Valkyrie Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Knight Valkyrie
Bomber Archers Valkyrie Baby Dragon
Goblins Spear Goblins Bomber Archers Knight Valkyrie Baby Dragon Giant Skeleton
Valkyrie Bomber Archers Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon Giant Skeleton
Baby Dragon
Baby Dragon Giant Skeleton
Knight Valkyrie Giant Skeleton
Bomber Valkyrie Baby Dragon
Spear Goblins Baby Dragon
Bomber Archers Baby Dragon
Baby Dragon
Goblins
Knight Valkyrie
Archers Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Spear Goblins Bomber Baby Dragon
Baby Dragon
Bomber
Bomber Archers Baby Dragon
Bomber Valkyrie Baby Dragon
Baby Dragon Giant Skeleton
Baby Dragon
Bomber Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Archers Baby Dragon
Bomber
Giant Skeleton
Spear Goblins Archers
Archers Baby Dragon
Knight Valkyrie Baby Dragon
Bomber Baby Dragon
Giant Skeleton
Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton

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