My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider
Giant Snowball
Skeletons Goblins Minions Hog Rider
Zap
Skeletons Goblins Minions
Barbarian Barrel
Skeletons Goblins
The Log
Skeletons Goblins Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Goblins Minions
Royal Delivery
Skeletons Goblins Minions Mini P.E.K.K.A Hog Rider
Fireball
Minions Hog Rider
Poison
Minions
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Zap Minions Fireball Mini P.E.K.K.A Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Zap Minions

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Goblins Minions Mini P.E.K.K.A Freeze
Minions
Hog Rider Zap Mini P.E.K.K.A
Fireball
Zap Hog Rider Freeze
Mini P.E.K.K.A
Zap Minions Hog Rider
Hog Rider
Goblins Zap Minions Fireball Freeze Mini P.E.K.K.A
Freeze
Hog Rider Zap Fireball

Defense Synergies 2 10

Skeletons
Zap Minions Mini P.E.K.K.A
Goblins
Zap Freeze
Zap
Fireball Mini P.E.K.K.A Skeletons Goblins Minions
Minions
Skeletons Zap Freeze
Fireball
Zap Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Zap Skeletons Fireball Freeze
Hog Rider
Freeze
Goblins Minions Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Mini P.E.K.K.A Skeletons Goblins Zap Minions
Mini P.E.K.K.A Skeletons Goblins Minions Freeze
Mini P.E.K.K.A Skeletons Goblins Minions
Fireball Mini P.E.K.K.A
Fireball Freeze Skeletons Goblins Zap Minions
Minions Zap Fireball Freeze
Zap Fireball
Mini P.E.K.K.A Skeletons Goblins Minions
Skeletons Goblins Mini P.E.K.K.A
Goblins Minions Skeletons Zap Fireball Freeze
Minions Zap Fireball
Mini P.E.K.K.A Skeletons Zap Minions Fireball Freeze
Fireball Goblins Zap Minions Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Freeze
Skeletons Goblins Minions Fireball Mini P.E.K.K.A
Fireball Goblins Zap Minions
Zap Freeze Minions Fireball
Mini P.E.K.K.A
Goblins Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A
Skeletons Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Skeletons Mini P.E.K.K.A
Fireball Skeletons Zap Minions Freeze
Mini P.E.K.K.A Skeletons Goblins Minions Fireball
Mini P.E.K.K.A
Zap Freeze Skeletons Goblins Minions Fireball Mini P.E.K.K.A
Skeletons
Minions Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Skeletons Fireball
Fireball
Skeletons Goblins Zap Minions Fireball Mini P.E.K.K.A Freeze
Minions Zap Fireball Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Fireball Freeze
Fireball Zap
Fireball Zap Minions Freeze
Fireball Zap Freeze
Fireball Zap
Goblins Minions Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap
Fireball
Minions Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Freeze
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Freeze Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Minions Fireball Freeze
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Minions Fireball Freeze
Fireball Zap
Freeze
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Minions Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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