My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Giant Wizard Barbarian Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant
Giant Snowball
Skeletons Goblins Witch
Zap
Skeletons Goblins Witch
Barbarian Barrel
Skeletons Goblins Knight Wizard Barbarian Hut Witch
The Log
Skeletons Goblins Barbarian Hut Witch
Earthquake
Skeletons Barbarian Hut Witch
Arrows
Skeletons Goblins Witch
Royal Delivery
Skeletons Goblins Knight Wizard Witch
Fireball
Wizard Barbarian Hut Witch
Poison
Wizard Barbarian Hut Witch
Lightning
Knight Wizard Barbarian Hut Witch
Rocket
Wizard Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Knight Fireball Giant Wizard Witch Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblins Knight Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Giant
Knight
Fireball Wizard Barbarian Hut Witch
Fireball
Knight Giant
Giant
Goblins Fireball Wizard Barbarian Hut Witch
Wizard
Knight Giant
Barbarian Hut
Knight Giant
Witch
Knight Giant

Defense Synergies 0 11

Skeletons
Knight Wizard Barbarian Hut Witch
Goblins
Knight Wizard
Knight
Skeletons Goblins Fireball Wizard Barbarian Hut Witch
Fireball
Knight Barbarian Hut
Giant
Wizard
Skeletons Goblins Knight
Barbarian Hut
Skeletons Knight Fireball
Witch
Skeletons Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Fireball Wizard
Barbarian Hut Skeletons Goblins Knight Witch
Barbarian Hut Witch Skeletons Goblins Knight
Barbarian Hut Witch Skeletons Goblins Knight
Fireball
Fireball Skeletons Goblins
Fireball Wizard Barbarian Hut Witch
Barbarian Hut Fireball
Barbarian Hut Witch Skeletons Goblins
Knight Skeletons Goblins
Goblins Witch Skeletons Knight Fireball Wizard
Fireball Wizard Barbarian Hut Witch
Barbarian Hut Skeletons Knight Fireball Wizard Witch
Fireball Wizard Barbarian Hut Goblins Witch
Barbarian Hut Knight
Barbarian Hut Fireball
Wizard Barbarian Hut Skeletons Goblins Knight Fireball Witch
Fireball Goblins Knight Wizard Barbarian Hut Witch
Wizard Witch Knight Fireball Barbarian Hut
Barbarian Hut
Wizard Goblins Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Skeletons Goblins Fireball Witch
Fireball Knight Wizard
Skeletons Goblins Knight Barbarian Hut Witch
Knight Fireball Barbarian Hut
Barbarian Hut Skeletons Knight Witch
Fireball Wizard Skeletons Witch
Skeletons Goblins Knight Fireball Barbarian Hut Witch
Knight Barbarian Hut
Skeletons Goblins Knight Fireball Barbarian Hut Witch
Witch Skeletons Barbarian Hut
Knight Witch
Fireball
Skeletons Knight Fireball Wizard Barbarian Hut Witch
Wizard Fireball Barbarian Hut Witch
Witch Skeletons Goblins Knight Fireball Barbarian Hut
Fireball Wizard Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Hut
Fireball
Fireball Barbarian Hut
Knight Fireball Barbarian Hut
Fireball Wizard
Fireball Wizard Witch
Wizard Witch
Fireball Wizard Barbarian Hut
Fireball Wizard
Goblins Fireball
Knight Fireball Wizard
Fireball Wizard
Knight Fireball Barbarian Hut
Fireball
Fireball Barbarian Hut
Fireball Wizard Barbarian Hut Witch
Fireball Wizard Barbarian Hut
Fireball
Fireball Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Barbarian Hut
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Barbarian Hut Witch
Fireball Wizard Witch
Fireball
Fireball Knight Wizard
Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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