My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Wall Breakers Skeleton Army Night Witch
Giant Snowball
Goblins Bats Royal Recruits Wall Breakers Skeleton Army Night Witch
Zap
Goblins Bats Wall Breakers Skeleton Army Night Witch
Barbarian Barrel
Goblins Royal Recruits Wall Breakers Skeleton Army Night Witch
The Log
Goblins Royal Recruits Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Goblins Bats Royal Recruits Wall Breakers Skeleton Army Night Witch
Royal Delivery
Goblins Bats Royal Recruits Wall Breakers Skeleton Army Night Witch
Fireball
Wall Breakers Skeleton Army Night Witch
Poison
Bats Royal Recruits Skeleton Army Night Witch
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Giant Snowball Wall Breakers Earthquake Skeleton Army Night Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Giant Snowball Wall Breakers

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Royal Recruits Wall Breakers
Giant Snowball
Earthquake Wall Breakers Night Witch
Royal Recruits
Bats Wall Breakers
Earthquake
Giant Snowball Wall Breakers
Wall Breakers
Bats Giant Snowball Royal Recruits Earthquake
Skeleton Army
Night Witch
Giant Snowball

Defense Synergies 0 9

Goblins
Giant Snowball Night Witch
Bats
Giant Snowball Royal Recruits Earthquake
Giant Snowball
Goblins Bats Royal Recruits Earthquake Night Witch
Royal Recruits
Bats Giant Snowball Skeleton Army
Earthquake
Bats Giant Snowball
Wall Breakers
Skeleton Army
Royal Recruits
Night Witch
Goblins Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits
Skeleton Army Goblins Bats Royal Recruits Night Witch
Skeleton Army Goblins Bats Giant Snowball Royal Recruits Night Witch
Royal Recruits Skeleton Army Night Witch Goblins Bats
Royal Recruits Earthquake Skeleton Army
Skeleton Army Goblins Bats Giant Snowball Earthquake Night Witch
Bats Giant Snowball Night Witch
Earthquake Royal Recruits
Goblins Royal Recruits Skeleton Army Night Witch
Skeleton Army Goblins Giant Snowball Royal Recruits Night Witch
Goblins Bats Skeleton Army Giant Snowball Royal Recruits Earthquake Night Witch
Bats Giant Snowball Night Witch
Royal Recruits Skeleton Army Night Witch Bats Giant Snowball Earthquake
Skeleton Army Goblins Bats Giant Snowball Royal Recruits Earthquake Night Witch
Royal Recruits Skeleton Army
Skeleton Army Giant Snowball Royal Recruits
Goblins Bats Royal Recruits Skeleton Army Night Witch
Goblins Bats Giant Snowball Royal Recruits Skeleton Army Night Witch
Giant Snowball Earthquake Bats Royal Recruits
Royal Recruits
Royal Recruits Skeleton Army Goblins Bats Giant Snowball Earthquake Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Goblins Giant Snowball
Giant Snowball
Royal Recruits Skeleton Army Goblins Bats
Royal Recruits Skeleton Army Bats Night Witch
Royal Recruits Skeleton Army Night Witch
Bats Giant Snowball
Royal Recruits Skeleton Army Goblins Bats Night Witch
Royal Recruits Skeleton Army
Royal Recruits Goblins Bats Giant Snowball Skeleton Army
Royal Recruits Skeleton Army
Bats Royal Recruits
Royal Recruits Skeleton Army Giant Snowball
Royal Recruits Skeleton Army Night Witch
Royal Recruits Skeleton Army
Royal Recruits Skeleton Army Goblins Bats Night Witch
Bats Giant Snowball Royal Recruits Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits
Giant Snowball
Earthquake
Earthquake Royal Recruits
Giant Snowball Earthquake
Bats Giant Snowball
Earthquake
Earthquake Giant Snowball
Giant Snowball
Goblins Bats Giant Snowball Night Witch
Royal Recruits Earthquake
Giant Snowball
Earthquake Giant Snowball
Earthquake
Earthquake Giant Snowball
Earthquake Giant Snowball
Earthquake Royal Recruits
Giant Snowball Earthquake
Bats Night Witch
Giant Snowball Earthquake
Giant Snowball Earthquake
Earthquake Night Witch
Giant Snowball
Earthquake Giant Snowball Royal Recruits
Giant Snowball Earthquake
Giant Snowball Earthquake
Giant Snowball
Bats Giant Snowball Night Witch
Bats Giant Snowball
Giant Snowball Night Witch
Giant Snowball Earthquake Night Witch
Giant Snowball
Giant Snowball Earthquake
Earthquake Bats Royal Recruits Skeleton Army Night Witch
Giant Snowball
Giant Snowball Earthquake
Giant Snowball
Royal Recruits
Bats Giant Snowball Royal Recruits
Bats Giant Snowball
Giant Snowball Royal Recruits

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